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'crosslink': dilemma - effect / killer, space killer dilemmas

 

crosslink

This 'crosslink' shows all 'space killer dilemmas' cards (15x Dilemma).

 

Also see the 'crosslink':
killer dilemmas - dual killer dilemmas, killer dilemmas, planet killer dilemmas

 

(4) Aggressive Behavior
DilemmaSecond Edition

Space Dilemma
Unless you have 2 Anthropology or 2 Leadership and Weapons > 8, randomly select a personnel to be killed, all your other personnel are stopped, and this dilemma is placed on your ship.
Damage - This ship is attributes -2.

(1) Command Decisions
DilemmaSecond Edition

Space Dilemma
Choose a personnel who has Leadership or Officer to be stopped. If you cannot, randomly select a personnel to be killed.

(3) Crippling Attack
DilemmaEnergize

Space Dilemma
Unless you have 2 Leadership and Officer or 2 Navigation and Shields > 6, randomly select a personnel to be killed, then this dilemma is placed on your ship.
Damage - This ship is attributes -2.

(3) Disgraceful Assault
DilemmaEnergize

Space Dilemma
Unless you have 2 Security and Transporters, randomly select a personnel to be stopped. Unless you have Biology and 2 Medical, that personnel is killed instead, then all your personnel are stopped.

(0) Don’t Let It End This Way
DilemmaCall To Arms

Space Dilemma
Randomly select one of your stopped personnel on this ship to be killed.

(4) Enemy Boarding Party
DilemmaSecond Edition

Space Dilemma
Randomly select three personnel. Each of those personnel who has Strength < 6 is killed.

(4) Explosive Decompression
DilemmaSecond Edition

Space Dilemma
Randomly select a personnel to be killed. If you still have nine personnel remaining, randomly select a second personnel to be killed. If you still have ten personnel remaining, randomly select a third personnel to be killed.

(4) Face to Face
DilemmaEnergize

Space Dilemma
Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is killed.

(2) Graviton Wave
DilemmaCall To Arms

Space Dilemma
Unless you have Astrometrics, Physics, and Cunning > 32 or Biology and 2 Medical, randomly select a Science personnel to be killed.

(1) Magnetic Field Disruptions
DilemmaSecond Edition

Space Dilemma
Choose a personnel who has Astrometrics or Navigation to be stopped. If you cannot, randomly select a personnel to be killed.

(3) Nanite Attack
DilemmaSecond Edition

Space Dilemma
Unless you have 2 Diplomacy and 2 Engineer or 2 Security and a Hand Weapon, this dilemma is placed on your ship.
Damage - At the end of each of your turns, randomly select a personnel aboard this ship to be killed.

(3) Nausicaan Pirates
DilemmaEnergize

Space Dilemma
Unless you have Leadership and 2 Security or 2 Treachery and Strength > 35, randomly select a personnel to be killed, then all your other personnel are stopped.

(4) Training Accident
DilemmaEnergize

Space Dilemma
Randomly select three personnel. If the total cost of those personnel is 4 or less, they are killed. Otherwise, randomly select one of those personnel to be killed.

(8) Tsiolkovsky Infection
DilemmaNessesary Evil

Space Dilemma
For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have 2 Anthropology, 2 Programming, and Cunning > 38 or 2 Biology, Exobiology, and 2 Medical, randomly select three personnel to be killed.

(8) Tsiolkovsky Infection
DilemmaNessesary Evil

Space Dilemma
For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have 2 Anthropology, 2 Programming, and Cunning > 38 or 2 Biology, Exobiology, and 2 Medical, randomly select three personnel to be killed.

Move to Dilemma

Also see the 'crosslink':
killer dilemmas - dual killer dilemmas, killer dilemmas, planet killer dilemmas