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(4) Aggressive Behavior
 
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Space Dilemma
Unless you have 2 Anthropology or 2 Leadership and Weapons > 8, randomly select a personnel to be killed, all your other personnel are stopped, and this dilemma is placed on your ship.
Damage - This ship is attributes -2.
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(1) Command Decisions
 
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Space Dilemma
Choose a personnel who has Leadership or Officer to be stopped. If you cannot, randomly select a personnel to be killed.
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(3) Crippling Attack
 
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Space Dilemma
Unless you have 2 Leadership and Officer or 2 Navigation and Shields > 6, randomly select a personnel to be killed, then this dilemma is placed on your ship.
Damage - This ship is attributes -2.
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(3) Disgraceful Assault
 
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Space Dilemma
Unless you have 2 Security and Transporters, randomly select a personnel to be stopped. Unless you have Biology and 2 Medical, that personnel is killed instead, then all your personnel are stopped.
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(0) Don’t Let It End This Way
 
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Space Dilemma
Randomly select one of your stopped personnel on this ship to be killed.
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(4) Enemy Boarding Party
 
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Space Dilemma
Randomly select three personnel. Each of those personnel who has Strength < 6 is killed.
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(4) Explosive Decompression
 
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Space Dilemma
Randomly select a personnel to be killed. If you still have nine personnel remaining, randomly select a second personnel to be killed. If you still have ten personnel remaining, randomly select a third personnel to be killed.
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(4) Face to Face
 
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Space Dilemma
Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is killed.
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(2) Graviton Wave
 
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Space Dilemma
Unless you have Astrometrics, Physics, and Cunning > 32 or Biology and 2 Medical, randomly select a Science personnel to be killed.
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(1) Magnetic Field Disruptions
 
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Space Dilemma
Choose a personnel who has Astrometrics or Navigation to be stopped. If you cannot, randomly select a personnel to be killed.
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(3) Nanite Attack
 
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Space Dilemma
Unless you have 2 Diplomacy and 2 Engineer or 2 Security and a Hand Weapon, this dilemma is placed on your ship.
Damage - At the end of each of your turns, randomly select a personnel aboard this ship to be killed.
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(3) Nausicaan Pirates
 
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Space Dilemma
Unless you have Leadership and 2 Security or 2 Treachery and Strength > 35, randomly select a personnel to be killed, then all your other personnel are stopped.
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(4) Training Accident
 
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Space Dilemma
Randomly select three personnel. If the total cost of those personnel is 4 or less, they are killed. Otherwise, randomly select one of those personnel to be killed.
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(8) Tsiolkovsky Infection
 
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Space Dilemma
For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have 2 Anthropology, 2 Programming, and Cunning > 38 or 2 Biology, Exobiology, and 2 Medical, randomly select three personnel to be killed.
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(8) Tsiolkovsky Infection
 
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Space Dilemma
For each event your opponent commands in his or her core, this dilemma is cost -1. Unless you have 2 Anthropology, 2 Programming, and Cunning > 38 or 2 Biology, Exobiology, and 2 Medical, randomly select three personnel to be killed.
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