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(4) Aggressive Behavior
 
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Space Dilemma
Unless you have 2 Anthropology or 2 Leadership and Weapons > 8, randomly select a personnel to be killed, all your other personnel are stopped, and this dilemma is placed on your ship.
Damage - This ship is attributes -2.
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(4) Armus Roulette
 
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Planet Dilemma
Randomly select four personnel. Unless they have Cunning > 22 or one of them has Cunning > 7, your opponent chooses one of them to be killed, then the other three are stopped.
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(4) Assassination Attempt
 
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Planet Dilemma
Randomly select two personnel. Each of those personnel who does not have Treachery is killed.
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(4) Casualties of War
 
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Planet Dilemma
Randomly select three personnel. If the total cost of those personnel is 4 or less, they are killed. Otherwise, randomly select one of those personnel to be killed.
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(4) Dangerous Climb
 
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Planet Dilemma
Unless you have 2 Geology or Strength > 40, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
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(4) Dangerous Liaisons
 
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Dual Dilemma
Unless you have 2 Science and 2 Security or 3 Treachery, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
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(4) Dignitaries and Witnesses
 
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Dual Dilemma
Unless you have an Admiral or a General or 3 Leadership, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
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(4) DNA Security Scan
 
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Dual Dilemma
Unless you have Engineer and 2 Programming or 2 Security and Cunning > 36, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
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(4) Enemy Boarding Party
 
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Space Dilemma
Randomly select three personnel. Each of those personnel who has Strength < 6 is killed.
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(4) Explosive Decompression
 
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Space Dilemma
Randomly select a personnel to be killed. If you still have nine personnel remaining, randomly select a second personnel to be killed. If you still have ten personnel remaining, randomly select a third personnel to be killed.
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(4) Eye to Eye
 
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Dual Dilemma
Your opponent names a number. Randomly select two personnel. Each of those personnel that has an attribute matching that number is stopped.
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(4) Face to Face
 
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Space Dilemma
Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is killed.
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(4) Head to Head
 
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Planet Dilemma
Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is killed.
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(4) Houdini Mines
 
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Planet Dilemma
Unless you have 2 Engineer and 2 Science or 2 Programming and 3 Security, randomly select a personnel to be killed, then this dilemma returns to its owner's dilemma pile.
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(4) Impressive Trophies
 
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Dual Dilemma
Unless you have Cunning > 32, your personnel who has the highest cost is placed in your opponent's brig, then all your other personnel are stopped.
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(4) Murder Investigation
 
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Dual Dilemma
Randomly select three personnel. If any of those personnel has Security, all three are stopped.
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(4) Ornaran Threat
 
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Dual Dilemma
Randomly select a personnel to be stopped. Unless you have Diplomacy and Medical or 2 Security, that personnel is killed instead, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.
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(4) Overwhelmed
 
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Dual Dilemma
Place this dilemma on this mission. When a personnel facing a dilemma at this mission uses his or her skills, he or she is stopped. At the end of this turn, return this dilemma to its owner's dilemma pile.
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(4) Plasma Shock
 
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Dual Dilemma
Randomly select a personnel. If that personnel has Strength > 6, he or she is stopped. Otherwise, he or she is killed.
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(4) Psych Test
 
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Dual Dilemma
Your opponent chooses two personnel. Randomly select one of those personnel to be stopped.
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(4) Pursuit Just Behind
 
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Planet Dilemma
Randomly select a personnel to be killed. If you still have nine personnel remaining, randomly select a second personnel to be killed. If you still have ten personnel remaining, randomly select a third personnel to be killed.
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(4) Skullduggery
 
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Dual Dilemma
Randomly select a personnel. If that personnel has Acquisition or Treachery, he or she is stopped. Otherwise, he or she is killed.
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(4) So Many Enemies
 
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Dual Dilemma
Randomly select three personnel. If any of those personnel has Treachery, all three are stopped.
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(4) Telepathic Deception
 
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Dual Dilemma
Unless you have Biology, Exobiology, and Security or Telepathy and Cunning > 28, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
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(4) The Clown: Bitter Medicine
 
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Dual Dilemma
Place this dilemma on this mission. Your opponent names a skill. Each of your personnel who has that skill is attributes -2. At the end of this turn, this dilemma returns to its owner's dilemma pile.
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(4) The Demands of Duty
 
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Planet Dilemma
Your opponent chooses a personnel. Unless you choose to have all your personnel be stopped, that personnel is killed.
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(4) Training Accident
 
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Space Dilemma
Randomly select three personnel. If the total cost of those personnel is 4 or less, they are killed. Otherwise, randomly select one of those personnel to be killed.
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