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'crosslink': dilemma - cost 4, dilemmas with cost 4

 

crosslink

This 'crosslink' shows all 'dilemmas with a cost of 4 (all typs)' cards (27x Dilemma).

 

Also see the 'crosslink':
cost 4 dilemmas - dilemmas with a cost of 4 (dual), dilemmas with a cost of 4 (planet), dilemmas with a cost of 4 (space)

 

(4) Aggressive Behavior
DilemmaSecond Edition

Space Dilemma
Unless you have 2 Anthropology or 2 Leadership and Weapons > 8, randomly select a personnel to be killed, all your other personnel are stopped, and this dilemma is placed on your ship.
Damage - This ship is attributes -2.

(4) Armus Roulette
DilemmaSecond Edition

Planet Dilemma
Randomly select four personnel. Unless they have Cunning > 22 or one of them has Cunning > 7, your opponent chooses one of them to be killed, then the other three are stopped.

(4) Assassination Attempt
DilemmaSecond Edition

Planet Dilemma
Randomly select two personnel. Each of those personnel who does not have Treachery is killed.

(4) Casualties of War
DilemmaEnergize

Planet Dilemma
Randomly select three personnel. If the total cost of those personnel is 4 or less, they are killed. Otherwise, randomly select one of those personnel to be killed.

(4) Dangerous Climb
DilemmaCall To Arms

Planet Dilemma
Unless you have 2 Geology or Strength > 40, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.

(4) Dangerous Liaisons
DilemmaSecond Edition

Dual Dilemma
Unless you have 2 Science and 2 Security or 3 Treachery, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

(4) Dignitaries and Witnesses
DilemmaReflections 2.0

Dual Dilemma
Unless you have an Admiral or a General or 3 Leadership, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

(4) DNA Security Scan
DilemmaEnergize

Dual Dilemma
Unless you have Engineer and 2 Programming or 2 Security and Cunning > 36, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

(4) Enemy Boarding Party
DilemmaSecond Edition

Space Dilemma
Randomly select three personnel. Each of those personnel who has Strength < 6 is killed.

(4) Explosive Decompression
DilemmaSecond Edition

Space Dilemma
Randomly select a personnel to be killed. If you still have nine personnel remaining, randomly select a second personnel to be killed. If you still have ten personnel remaining, randomly select a third personnel to be killed.

(4) Eye to Eye
DilemmaReflections 2.0

Dual Dilemma
Your opponent names a number. Randomly select two personnel. Each of those personnel that has an attribute matching that number is stopped.

(4) Face to Face
DilemmaEnergize

Space Dilemma
Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is killed.

(4) Head to Head
DilemmaEnergize

Planet Dilemma
Your opponent names a skill. Randomly select two personnel. Each of those personnel that has that skill is killed.

(4) Houdini Mines
DilemmaEnergize

Planet Dilemma
Unless you have 2 Engineer and 2 Science or 2 Programming and 3 Security, randomly select a personnel to be killed, then this dilemma returns to its owner's dilemma pile.

(4) Impressive Trophies
DilemmaSecond Edition

Dual Dilemma
Unless you have Cunning > 32, your personnel who has the highest cost is placed in your opponent's brig, then all your other personnel are stopped.

(4) Murder Investigation
DilemmaCall To Arms

Dual Dilemma
Randomly select three personnel. If any of those personnel has Security, all three are stopped.

(4) Ornaran Threat
DilemmaSecond Edition

Dual Dilemma
Randomly select a personnel to be stopped. Unless you have Diplomacy and Medical or 2 Security, that personnel is killed instead, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.

(4) Overwhelmed
DilemmaCall To Arms

Dual Dilemma
Place this dilemma on this mission. When a personnel facing a dilemma at this mission uses his or her skills, he or she is stopped. At the end of this turn, return this dilemma to its owner's dilemma pile.

(4) Plasma Shock
DilemmaEnergize

Dual Dilemma
Randomly select a personnel. If that personnel has Strength > 6, he or she is stopped. Otherwise, he or she is killed.

(4) Psych Test
DilemmaStrange New Worlds

Dual Dilemma
Your opponent chooses two personnel. Randomly select one of those personnel to be stopped.

(4) Pursuit Just Behind
DilemmaSecond Edition

Planet Dilemma
Randomly select a personnel to be killed. If you still have nine personnel remaining, randomly select a second personnel to be killed. If you still have ten personnel remaining, randomly select a third personnel to be killed.

(4) Skullduggery
DilemmaSecond Edition

Dual Dilemma
Randomly select a personnel. If that personnel has Acquisition or Treachery, he or she is stopped. Otherwise, he or she is killed.

(4) So Many Enemies
DilemmaCall To Arms

Dual Dilemma
Randomly select three personnel. If any of those personnel has Treachery, all three are stopped.

(4) Telepathic Deception
DilemmaEnergize

Dual Dilemma
Unless you have Biology, Exobiology, and Security or Telepathy and Cunning > 28, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

(4) The Clown: Bitter Medicine
DilemmaFractured Time

Dual Dilemma
Place this dilemma on this mission. Your opponent names a skill. Each of your personnel who has that skill is attributes -2. At the end of this turn, this dilemma returns to its owner's dilemma pile.

(4) The Demands of Duty
DilemmaCall To Arms

Planet Dilemma
Your opponent chooses a personnel. Unless you choose to have all your personnel be stopped, that personnel is killed.

(4) Training Accident
DilemmaEnergize

Space Dilemma
Randomly select three personnel. If the total cost of those personnel is 4 or less, they are killed. Otherwise, randomly select one of those personnel to be killed.

Move to Dilemma

Also see the 'crosslink':
cost 4 dilemmas - dilemmas with a cost of 4 (dual), dilemmas with a cost of 4 (planet), dilemmas with a cost of 4 (space)