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'crosslink': affiliation - related, Romulan related cards

 

crosslink

This 'crosslink' shows all 'Romulan related cards' cards (1x Equipment ,22x Event ,14x Interrupt).

 

Also see the 'crosslink':
Romulan cards - Romulan Affiliation Romulan personnel, Romulan Affiliation Romulan ships, Romulan mission cards

 

(1) Romulan Disruptor Pistol
EquipmentSecond Edition

Hand Weapon. While in combat, each of your Affiliation Romulan personnel present is Strength +1.

(2) At An Impasse
EventNessesary Evil

To play this event, you must command three Affiliation Romulan personnel. Plays in your core. No player may draw cards from his or her deck. (Players do not need to spend all their counters on their turns.) At the start of your next turn, remove this event from the game.

(2) Brinkmanship
EventStrange New Worlds

Plays in your core. While your Affiliation Romulan Diplomacy personnel is facing a dilemma, you may discard a card from hand to meet that dilemma's Integrity requirements using Cunning instead.

(1) Deep Hatred
EventNessesary Evil

To play this event, you must command three Affiliation Romulan personnel. Examine your opponent's discard pile and choose an interrupt to remove from the game. Then examine his or her hand and deck and remove each copy of that interrupt from the game. He or she shuffles and replaces his or her deck. Destroy this event.

(1) Dissolving the Senate
EventCall To Arms

To play this event, you must command three Affiliation Romulan personnel. Plays in your core. When your personnel is stopped by a dilemma, you may destroy this event to make one of your unique personnel present attributes +4. This effect lasts until the end of that mission attempt.

(2) Escaping Detection
EventNessesary Evil

To play this event, you must command three Affiliation Romulan personnel. Plays in your core. While it is not your turn, if you command more events than each of your opponents, each of your personnel aboard your Cloaking Device ship is at all missions in the same quadrant as that ship.

(0) Far-Seeing Eyes
EventNessesary Evil

To play this event, you must command three Affiliation Romulan personnel. Plays in your core. At the start of each of your turns, you may lose 5 points and destroy this event to examine your opponent's deck and remove two non-ship cards from the game. He or she shuffles and replaces his or her deck.

(2) Forcing Their Hand
EventNessesary Evil

To play this event, you must command three Affiliation Romulan personnel. Plays in your core. An opponent may play a card he or she owns that is on this event as if that card were in his or her hand. At the start of each of your turns, place each card here in its owner's discard pile.
Order - Place a random card from an opponent's hand on this event. You may do this only once each turn.

(2) Getting Under Your Skin
EventNessesary Evil

To play this event, you must command three Affiliation Romulan personnel. Plays in your core. When you play an event in your core, you may reveal the top card of an opponent's deck. If it is a personnel, score 5 points. You may do this only once each turn.

(0) Holographic Hoax
EventNessesary Evil

To play this event, you must command three Affiliation Romulan personnel. Choose an opponent to draw a card, then remove the top card of his or her deck from the game. Destroy this event.

(2) Nelvana Trap
EventSecond Edition

Maneuver. Plays on an opponent's mission. When an opponent moves a ship to this mission, you may destroy this event to take each Affiliation Romulan ship from your copies of Engage Cloak, place them at this mission, and begin an engagement involving them. If you win, randomly kill an opponent's personnel involved.

(1) Out of Options
EventFractured Time

Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three Affiliation Romulan personnel. Plays in your core. When an opponent begins a mission attempt, examine his or her hand and choose a card to place on this event. When this event is destroyed, return each card here to its owner's hand.

(1) Peacemaker or Predator?
EventSecond Edition

Examine a number of cards from the top of an opponent's deck equal to the number of Affiliation Romulan Leadership personnel you command. Replace those cards in any order. Destroy this event.

(0) Power Shift
EventNessesary Evil

To play this event, you must command three Affiliation Romulan personnel. Plays in your core. While your Affiliation Romulan personnel is attempting a mission, you may lose 5 points to make each of your Affiliation Romulan personnel attributes +1 until the end of this turn.

(2) Prejudice and Politics
EventSecond Edition

Plays in your core.
Order - If your Praetor or Senator is on Romulus, reveal the top card of an opponent's deck. If it is a personnel, that opponent places that card in his or her hand. Otherwise, score 5 points, and that opponent places that card on the bottom of his or her deck. You may do this only once each turn.

(2) Romulan Intelligence Network
EventSecond Edition

Plays in your core. At the start of each of your turns, if you have a Affiliation Romulan personnel at an opponent's planet mission, you may examine the top two cards of that opponent's deck. Place one of those cards on the bottom of that deck and the other one on top.

(2) Sensing a Trap
EventCall To Arms

To play this event, you must command a Affiliation Romulan Intelligence personnel. Plays in your core. At the end of each of your turns, name a card. When an opponent plays that card, score 10 points. This effect lasts until the start of your next turn.

(1) Shadow Operation
EventEnergize

To play this event, you must command two Affiliation Romulan Intelligence personnel. Plays in your core. When you are about to play a Affiliation Romulan personnel who costs 3, if you have played no other personnel this turn and your staffed ship is at an opponent's non-headquarters mission, that personnel is cost -2.

(0) Tactical Planning
EventSecond Edition

To play this event, you must command a Affiliation Romulan Security personnel. Discard a card from hand to draw two cards. Destroy this event.

(4) The Enterprise Incident
EventCall To Arms

Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Affiliation Romulan ship. Each of your ships at the same mission that has your Affiliation Romulan Intelligence personnel aboard it may join the engagement. If you win, randomly select an opponent's Leadership personnel involved to place in your brig.

(2) The Reman Mines
EventSecond Edition

Plays on Supervise Dilithium Mine. Each of your Affiliation Romulan ships is Range +1 for each Reman you command (limit +3).

(3) Unseen Manipulations
EventEnergize

To play this event, you must command three Affiliation Romulan Treachery personnel. Plays in your core. When an opponent begins the Execute Orders segment of his or her turn, if that opponent has not drawn two cards or played a ship this turn, he or she discards the top two cards of his or her deck.

(2) We Are Back
EventNessesary Evil

To play this event, you must command three Affiliation Romulan personnel. Plays in your core. Each of your Affiliation Romulan Officer personnel is Cunning +2.When an opponent plays an event to his or her core, destroy this event.

Alternate Identity
InterruptSecond Edition

Order - Replace a personnel you command with a Affiliation Romulan personnel from your hand. Place the personnel you replaced in your discard pile.

Brainwashing
InterruptNessesary Evil

Capture. To play this interrupt, you must command three Affiliation Romulan personnel.
Order - Lose 5 points to reveal an opponent's hand. Choose a personnel that you do not command and place him or her on your headquarters mission. (You now command that personnel.)

Chance Observation
InterruptNessesary Evil

When your Affiliation Romulan personnel is facing a dilemma, reveal the top three cards of an opponent's deck and make that personnel attributes +1 for each non-event card revealed. This effect lasts until the end of that dilemma.

Change of Heart
InterruptReflections 2.0

To play this interrupt, you must command three Affiliation Romulan personnel. When a random selection is made by a dilemma, you may ignore its results and select again.

Clear Ultimatum
InterruptStrange New Worlds

To play this interrupt, you must command three Affiliation Romulan personnel.
Order - Examine an opponent's hand. Choose an event or interrupt revealed. That opponent discards it.

Diplomatic Masquerade
InterruptEnergize

When your Affiliation Romulan Diplomacy personnel is facing a dilemma, reveal the top card of an opponent's deck. If it is a personnel, that Affiliation Romulan personnel gains the revealed personnel's skills until the end of this dilemma.

Insult
InterruptCall To Arms

To play this interrupt, you must command three Affiliation Romulan personnel.
Order - Choose an opponent to discard the top card of his or her deck. If it is not a personnel, discard the top two cards of your deck. If it is a personnel who costs 1, you may place this interrupt on top of your deck insted of discarding it.

Lying in Wait
InterruptNessesary Evil

When a personnel is about to be randomly selected by a dilemma, if you command a Affiliation Romulan personnel at the same mission, make the selection as follows instead: the player who commands the eligible personnel excludes one from that selection, then the dilemma's owner chooses from the remaining eligible personnel.

Outlining the Stakes
InterruptNessesary Evil

To play this interrupt, you must command three Affiliation Romulan personnel. When you are checking if your personnel can meet a mission's requirements, lose 5 points to subtract a skill from those requirements.

Protection of the Tal Shiar
InterruptSecond Edition

When your non-Intelligence Affiliation Romulan personnel is facing a dilemma, he or she is attributes +1 and gains all skills on one of your Affiliation Romulan Intelligence personnel at this mission. This effect lasts until the end of that dilemma.

Secret Conspiracy
InterruptSecond Edition

When an opponent is about to complete a mission, if your Affiliation Romulan Intelligence personnel is at that mission, add that personnel's skills (except Intelligence) to the mission's requirements. This effect lasts until the end of that opponent's turn.

Security Sweep
InterruptCall To Arms

To play this interrupt, you must command two Affiliation Romulan Security personnel.
Order - Reveal the top three cards of an opponent's deck. If they are all personnel, score 10 points. Place them in the same order on the bottom of that opponent's deck.

The Tides of Fortune
InterruptSecond Edition

When an opponent is facing a space dilemma, if your staffed Affiliation Romulan ship is at that mission, that ship and your personnel aboard it face that dilemma instead. Score 10 points.

Twist of Fate
InterruptSecond Edition

When your Affiliation Romulan personnel is about to be killed, randomly select another of your personnel present to be killed instead.

Move to EquipmentMove to EventMove to Interrupt

Also see the 'crosslink':
Romulan cards - Romulan Affiliation Romulan personnel, Romulan Affiliation Romulan ships, Romulan mission cards