Pah-wraith. Discard a unique personnel from hand to choose one: take two personnel from your discard pile into hand; or download a personnel. Destroy this event.
Pah-wraith. Draw cards equal to the cost of an event in your core, then discard that number of cards from hand. Then, if you command three personnel, you may draw a card. Destroy this event.
Pah-wraith. Plays in your core. Order - Stop your Kai or one of your Treachery personnel to choose two non-Prophet cards from your discard pile. Choose an opponent to choose one of those cards to place in your hand and one to remove from the game. You may do this only once each turn.
Pah-wraith. To play this interrupt, you must command a Treachery personnel. Order - Each player removes all interrupts in his or her discard pile from the game.
Pah-wraith. When your personnel is facing a dilemma, remove two cards in your discard pile from the game to make each of your personnel attributes +1 until the end of that dilemma (or +3 if you choose an opponent to choose the two cards you remove from the game instead).