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(1) Ferengi Whip
 
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Hand Weapon. When you play this equipment, place the top card of your deck beneath your Ferenginar. While in combat, each of your personnel present is Strength +1. While facing a dilemma, each Treachery personnel present is Strength +1.
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(9) Rule of Acquisition # 141
 
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Rule. Plays in your core. When you do not command three personnel, destroy this event. At the start of each of your turns, if this event is beneath your Ferenginar, you may exchange it with a Rule in your core.
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(3) Rule of Acquisition # 144
 
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Rule. To play this event, you must command three personnel. Plays in your core. While your personnel is facing a dilemma, you may take two cards from beneath your Ferenginar and place them in your discard pile to make that personnel gain any skill until the end of that dilemma.
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(2) Ishka, Moogie
 
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6 / 6 / 3
Acquisition x2 Biology Honor
Order - Examine the top card of your deck and exchange it with a card beneath your Ferenginar.
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(3) Kazago, First Officer
 
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6 / 4 / 4
Archaeology Engineer Honor
Navigation Officer
For each card beneath your Ferenginar, this personnel is attributes +1 (limit +3).
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(2) Kol
 
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3 / 5 / 5
Acquisition Astrometrics Navigation
Science Treachery
When you play this personnel, you may place the top card of your deck beneath your Ferenginar.
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(3) Maihar’du, Silent Servant
 
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7 / 5 / 7
Exobiology Honor Navigation
Security
Order - Stop your Leadership personnel present to take a card from beneath your Ferenginar into hand.
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(2) Nava
 
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3 / 5 / 4
Acquisition Anthropology Geology
Science Treachery
When you play this personnel, you may take a card from beneath your Ferenginar into hand.
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(4) Quark, True Ferengi
 
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4 / 6 / 4
Acquisition Anthropology Diplomacy
Programming Treachery
When you play this personnel, you may download a card and place that card beneath your Ferenginar. This personnel is Cunning +1 for each Rule you command that has a different card title.
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(3) Zek, The Grand Nagus
 
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4 / 7 / 2
Acquisition x2 Diplomacy Law
Leadership x2
Commander: Aurulent. Order - Stop this personnel to reveal the top card of your deck. If it is a personnel, draw it; otherwise, place it beneath your Ferenginar.
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(5) Audit’s Spoils
 
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Na'Far Class 7 / 5 / 6
Standard Equipment
When you begin a mission attempt involving this ship, you may take a card from beneath your Ferenginar into hand. You may do this only once each turn.
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