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'crosslink': card - related, Ferenginar-related cards

 

crosslink

This 'crosslink' shows all 'Ferenginar-related cards' cards (1x Equipment ,2x Event ,7x Personnel ,1x Ship).

 

(1) Ferengi Whip
EquipmentStrange New Worlds

Hand Weapon. When you play this equipment, place the top card of your deck beneath your Ferenginar. While in combat, each of your Affiliation Ferengi personnel present is Strength +1. While facing a dilemma, each Affiliation Ferengi Treachery personnel present is Strength +1.

(9) Rule of Acquisition # 141
EventStrange New Worlds

Rule. Plays in your core. When you do not command three Affiliation Ferengi personnel, destroy this event. At the start of each of your turns, if this event is beneath your Ferenginar, you may exchange it with a Rule in your core.

(3) Rule of Acquisition # 144
EventStrange New Worlds

Rule. To play this event, you must command three Affiliation Ferengi personnel. Plays in your core. While your Affiliation Ferengi personnel is facing a dilemma, you may take two cards from beneath your Ferenginar and place them in your discard pile to make that personnel gain any skill until the end of that dilemma.

(2) Ishka, Moogie
FerengiStrange New Worlds

Unique 6 / 6 / 3
skill dot Acquisition x2 skill dot Biology skill dot Honor
Order - Examine the top card of your deck and exchange it with a card beneath your Ferenginar.

(3) Kazago, First Officer
FerengiStrange New Worlds

Unique Command 6 / 4 / 4
skill dot Archaeology skill dot Engineer skill dot Honor
skill dot Navigation skill dot Officer
For each card beneath your Ferenginar, this personnel is attributes +1 (limit +3).

(2) Kol
FerengiStrange New Worlds

Staff 3 / 5 / 5
skill dot Acquisition skill dot Astrometrics skill dot Navigation
skill dot Science skill dot Treachery
When you play this personnel, you may place the top card of your deck beneath your Ferenginar.

(3) Maihar’du, Silent Servant
FerengiStrange New Worlds

Unique Staff 7 / 5 / 7
skill dot Exobiology skill dot Honor skill dot Navigation
skill dot Security
Order - Stop your Affiliation Ferengi Leadership personnel present to take a card from beneath your Ferenginar into hand.

(2) Nava
FerengiStrange New Worlds

3 / 5 / 4
skill dot Acquisition skill dot Anthropology skill dot Geology
skill dot Science skill dot Treachery
When you play this personnel, you may take a card from beneath your Ferenginar into hand.

(4) Quark, True Ferengi
FerengiStrange New Worlds

Unique 4 / 6 / 4 Deep Space Nine related card 
skill dot Acquisition skill dot Anthropology skill dot Diplomacy
skill dot Programming skill dot Treachery
When you play this personnel, you may download a card and place that card beneath your Ferenginar. This personnel is Cunning +1 for each Rule you command that has a different card title.

(3) Zek, The Grand Nagus
FerengiStrange New Worlds

Unique 4 / 7 / 2
skill dot Acquisition x2 skill dot Diplomacy skill dot Law
skill dot Leadership x2
Commander: Aurulent. Order - Stop this personnel to reveal the top card of your deck. If it is a Affiliation Ferengi personnel, draw it; otherwise, place it beneath your Ferenginar.

(5) Audit’s Spoils
FerengiStrange New Worlds

Unique Na'Far Class 7 / 5 / 6
Staff Staff Standard Equipment
When you begin a mission attempt involving this ship, you may take a card from beneath your Ferenginar into hand. You may do this only once each turn.

Ferenginar-related cards are referenced by: Mission Ferenginar, Financial Hub

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