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'crosslink': dilemma - effect, relocate personnel

 

crosslink

This 'crosslink' shows all 'relocate personnel dilemmas' cards (3x Dilemma).

 

Also see the 'crosslink':
relocate dilemmas - return personnel to hand dilemmas

 

(3) Mr. Tricorder
DilemmaReflections 2.0

Planet Dilemma
Your opponent chooses a personnel. Unless you choose to place him or her aboard your ship at this mission, randomly select two personnel to be stopped.

(3) Where No One Has Gone Before
DilemmaStrange New Worlds

Space Dilemma
Unless you have Astrometrics, Navigation, Physics, and Cunning > 34 or Exobiology, Leadership, Medical , and Integrity > 32, place this dilemma in your core and place your ship on this dilemma. At the end of your next turn, remove this dilemma from the game and place the ship at your headquarters mission.

(3) Worn-Out Welcome
DilemmaReflections 2.0

Dual Dilemma
Randomly select a personnel to be stopped. Unless you have Anthropology and 2 Diplomacy or Transporters and 3 Treachery, place that personnel on one of your headquarters missions.

Move to Dilemma

Also see the 'crosslink':
relocate dilemmas - return personnel to hand dilemmas