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'crosslink': dilemma - effect, headquarter related dilemmas

 

crosslink

This 'crosslink' shows all 'headquarter related dilemmas' cards (6x Dilemma).

 

(0) A Royal Hunt
DilemmaNessesary Evil

Dual Dilemma
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.) For each of your headquarters missions, randomly select a personnel to be stopped. If you still have nine personnel remaining, randomly select another personnel to be stopped. This dilemma returns to its owner's dilemma pile.

(3) Final Adventure
DilemmaReflections 2.0

Dual Dilemma
Consume: 2. (Your opponent places the top two cards of his or her dilemma pile face up beneath this mission.)
Your opponent names a number. For each of your headquarters missions, randomly select a personnel who has a cost equal to that number to be killed and this dilemma returns to its owner's dilemma pile.

(3) Harsh Conditions
DilemmaNessesary Evil

Planet Dilemma
For each headquarters mission you command, your opponent names a skill. Place this dilemma on this mission. While your personnel is facing a dilemma, he or she cannot use those skills. At the end of this mission attempt, this dilemma is overcome.

(2) Language Barrier
DilemmaNessesary Evil

Dual Dilemma
Unless you have Anthropology and Leadership or 2 Diplomacy and Integrity > 30, randomly stop two personnel for each headquarters mission you command.

(1) On Foreign Ground
DilemmaNessesary Evil

Planet Dilemma
Unless you command an event in your core, your opponent chooses a personnel to be killed for each headquarters mission you command. If you have at least one card in your hand, you may discard your hand to prevent this.

(3) Worn-Out Welcome
DilemmaReflections 2.0

Dual Dilemma
Randomly select a personnel to be stopped. Unless you have Anthropology and 2 Diplomacy or Transporters and 3 Treachery, place that personnel on one of your headquarters missions.

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