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'crosslink': examine & manipulation, counter per turn (your)

 

crosslink

This 'crosslink' shows all 'examine & manipulation - your usable counters per turn' cards (6x Event ,3x Personnel ,1x Ship).

 

(0) At What Cost?
EventNessesary Evil

Lose 5 points to spend 7 additional counters this turn. Destroy this event.

(0) Delicate Negotiations
EventStrange New Worlds

To play this event, you must command three Affiliation Ferengi personnel. Discard a card from hand to spend two additional counters this turn. Destroy this event.

(4) High Command "Motivation"
EventReflections 2.0

Plays in your core. At the start of each of your turns, you may kill one of your Affiliation Cardassian personnel to spend a number of additional counters that turn equal to that personnel's cost. If that personnel is unique, you may spend 1 more additional counter that turn.

(2) Rule of Acquisition # 22
EventStrange New Worlds

Rule. To play this event, you must command three Affiliation Ferengi personnel. Plays in your core. At the start of each of your turns, you may discard three cards from hand to spend 3 additional counters this turn.

(2) The Perfect Tool
EventNessesary Evil

Plays in your core. During each of your Play and Draw Cards segments, you may spend 1 additional counter for each personnel you command but do not own.

(1) Undercover Resource
EventNessesary Evil

Infiltration. Plays in your core. While your Infiltrator is at an opponent's incomplete non-headquarters mission, you may spend 1 additional counter during each of your Play and Draw Cards segments.

(2) Bochra, Loyal Centurion
RomulanNessesary Evil

Unique Staff 6 / 5 / 6
skill dot Geology skill dot Navigation skill dot Officer
At the start of each of your turns, if this personnel is at an opponent's incomplete non-headquarters mission, you may spend 1 additional counter during your Play and Draw Cards segment.

(3) Lurin, Renegade DaiMon
FerengiStrange New Worlds

Unique Command 2 / 6 / 6
skill dot Acquisition skill dot Geology skill dot Leadership
skill dot Officer skill dot Transporters skill dot Treachery x2
At the start of each of your turns, you may discard a ship or equipment from hand to spend 2 additional counters this turn.

(3) Par Lenor, Lascivious Emissary
FerengiStrange New Worlds

Unique Command 4 / 5 / 4
skill dot Acquisition skill dot Diplomacy skill dot Exobiology
skill dot Geology
At the start of each of your turns, you may destroy one of your events to spend additional counters this turn equal to that event's cost.

(7) U.S.S. Defiant, Repurposed Warship
FederationReflections 2.0

Unique  Deep Space Nine related card Defiant Class 8 / 10 / 10
Command Command Command Staff Cloaking Device
When you play this ship, if each of your nonheadquarters missions is a Gamma Quadrant mission, you may spend 5 additional counters this turn.

Move to EventMove to PersonnelMove to Ship