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'crosslink': affiliation - related, Klingon related cards

 

crosslink

This 'crosslink' shows all 'Klingon related cards' cards (3x Equipment ,15x Event ,6x Interrupt).

 

Also see the 'crosslink':
Klingon cards - Klingon Affiliation Klingon personnel, Klingon Affiliation Klingon ships, Klingon mission cards

 

(0) Bat’leth
EquipmentEnergize

Hand Weapon. When you win combat involving your Klingon present, the loser discards a random card from hand.

(1) Klingon Disruptor Pistol
EquipmentSecond Edition

Hand Weapon. While in combat, each of your Affiliation Klingon personnel present is Strength +1.

(2) The Sword of Kahless
EquipmentNessesary Evil

Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Hand Weapon. Each of your Klingons and Honor personnel present is Integrity - 2, Cunning + 1, and Strength + 2.

(3) A Chance for Glory
EventSecond Edition

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Klingon personnel. If you win, score 10 points.

(2) All-Out War
EventNessesary Evil

Assault. Maneuver. Lose 5 points to play in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Klingon personnel. If you win, randomly kill three opponent's personnel involved.

(2) BaH!
EventSecond Edition

Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Affiliation Klingon ship. That ship is Weapons +1. If you win, score 10 points.

(3) Born for Conquest
EventEnergize

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Klingon Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.

(3) Cavalry Raid
EventCall To Arms

Plays in your core. When an engagement in which an opponent's personnel was killed ends, you may destroy this event to unstop each of your Affiliation Klingon personnel and Affiliation Klingon ships involved and restore all Range those ships have used this turn. You cannot begin any other engagements this turn.

(1) Ferocity
EventEnergize

Assault. Maneuver. Plays in your core. When you win combat or an engagement involving your Affiliation Klingon personnel, you may destroy this event to randomly kill an opponent's personnel involved.

(0) Guidance of the Council
EventReflections 2.0

Plays in your core. When you play a Diplomacy personnel, you may download a Chancellor or High Council Member.

(4) Heart of Glory
EventEnergize

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Klingon personnel. If you win, randomly kill two opponent's personnel involved.

(1) Let Honor Guide You
EventSecond Edition

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Klingon Honor personnel. If you win, randomly kill an opponent's personnel involved.

(0) Noble Cause
EventFractured Time

Decay: 2. (When there are two cards on this event, destroy it.) To play this event, you must command three Affiliation Klingon personnel. Plays in your core. When you destroy an Assault or Maneuver event you own, you may place it on this event. When this event is destroyed, you may take each card here into your hand.

(3) No Peace in Our Time
EventSecond Edition

Maneuver. Plays in your core. Each of your Affiliation Klingon Treachery personnel is Cunning +2.
Order - Destroy this event to begin an engagement involving your Affiliation Klingon Treachery personnel. If you win, randomly kill an opponent's personnel involved.

(0) Order of the Bat’leth
EventSecond Edition

To play this event, you must command a Affiliation Klingon Honor personnel. Discard a card from hand to draw two cards. Destroy this event.

(2) Sonchi
EventStrange New Worlds

Plays in your core. When you play an Anthropology Klingon, you may destroy this event to remove an event in an opponent's core from the game.

(2) Warrior’s Birthright
EventSecond Edition

To play this event, you must command three Affiliation Klingon personnel. Plays on your mission. You may meet Integrity and Cunning requirements of this mission and each dilemma you face at this mission using Strength instead.

(4) We Will Not Surrender
EventEnergize

Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Affiliation Klingon Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.

Coordinated Attack
InterruptEnergize

To play this interrupt, you must command three Affiliation Klingon Officer personnel.
Order - Download an Assault or Maneuver card.

Honorable Death
InterruptEnergize

To play this interrupt, you must command a unique Affiliation Klingon personnel present with an opponent's personnel.
Order - Kill that Affiliation Klingon personnel to destroy an opponent's event.

Ja’chuq
InterruptEnergize

When you win combat or an engagement involving your Affiliation Klingon Leadership personnel, choose one of your missions. The player to your left places the top card of his or her dilemma pile face up beneath that mission (that dilemma is overcome). Remove this interrupt from the game.

Relentless
InterruptEnergize

When your Honor Klingon is about to be stopped by a dilemma, discard an interrupt from hand to prevent that.

The Promise
InterruptSecond Edition

When your Affiliation Klingon personnel is facing a dilemma, he or she gains all skills and attributes on a Affiliation Klingon personnel in your discard pile. This effect lasts until the end of that dilemma.

We Are Klingon
InterruptEnergize

When your Affiliation Klingon personnel is attempting a mission, he or she is Strength +1 until the end of that mission attempt (or +3 if you command Kahless).

Move to EquipmentMove to EventMove to Interrupt

Also see the 'crosslink':
Klingon cards - Klingon Affiliation Klingon personnel, Klingon Affiliation Klingon ships, Klingon mission cards