(1) Bajoran Phaser Pistol
 
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Hand Weapon. While in combat, each of your personnel present is Strength +1.
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(1) Cardassian Phaser Pistol
 
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Hand Weapon. While in combat, each of your personnel present is Strength +1.
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(1) Ferengi Whip
 
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Hand Weapon. When you play this equipment, place the top card of your deck beneath your Ferenginar. While in combat, each of your personnel present is Strength +1. While facing a dilemma, each Treachery personnel present is Strength +1.
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(1) Klingon Disruptor Pistol
 
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Hand Weapon. While in combat, each of your personnel present is Strength +1.
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(1) Romulan Disruptor Pistol
 
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Hand Weapon. While in combat, each of your personnel present is Strength +1.
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(1) Starfleet Type-2 Phaser
 
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Hand Weapon. While in combat, each of your personnel present is Strength +1.
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(2) The Sword of Kahless
 
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Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Hand Weapon. Each of your Klingons and Honor personnel present is Integrity - 2, Cunning + 1, and Strength + 2.
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We Are Klingon
 
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When your personnel is attempting a mission, he or she is Strength +1 until the end of that mission attempt (or +3 if you command Kahless).
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(2) Aikido
 
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5 / 5 / 7
Honor Physics Security
When a non-Hologram personnel present is randomly selected by a dilemma, you may make that personnel Strength +1 until the end of that dilemma.
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(3) Shakaar Edon, Resistance Leader
 
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6 / 6 / 6
Biology Geology Leadership x2
Security
Bajoran Resistance. Each of your other personnel present is Strength +1 (or +2 while in combat).
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(5) I.K.S. Lukara
 
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K'Vort Class 7 / 8 / 7
Cloaking Device
While your personnel at this mission is in combat, you may add this ship's Weapons to your total Strength.
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