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(2) Distant Exploration
 
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Plays on your headquarters mission. When you complete a mission that has a different quadrant icon than this mission, score 5 points.
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(4) Interstellar Treaty
 
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To play this event, you must command two Diplomacy personnel. Place a Diplomacy personnel from hand who costs 3 or less on your headquarters mission. Destroy this event.
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(1) Party Atmosphere
 
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Plays in your core. When a player plays an event in his or her core, he or she chooses an opponent. For each headquarters mission that opponent commands, that event is cost -1.
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(2) Your Fear Will Destroy You
 
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Infiltration. For each opponent's headquarters mission where you command an Infiltrator, score 5 points. Remove this event from the game.
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(3) Aaron Conor, Born Leader
 
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8 / 6 / 6
Diplomacy Honor x2 Leadership
Genetically Enhanced. When you play this personnel, choose an opponent. For each headquarters mission he or she commands, this personnel is cost -1.
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(2) Amar’itak
 
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6 / 5 / 8
Exobiology Geology Security
When you play this personnel, if you command a Vorta, choose an opponent. You may draw a card for each headquarters mission he or she commands.
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(2) Examination Drone
 
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5 / 5 / 5
Anthropology Archaeology Astrometrics
Drone. When you play this personnel, choose an opponent. You may draw a card for each headquarters mission he or she commands.
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(3) Founder Agitator, Elusive Assassin
 
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2 / 6 / 6
Physics Science Security
Treachery x2
Assassin. Founder. Infiltrator. Shape-shifter. Order - Return this personnel to his owner's hand to return one opponent's non-unique personnel present to his or her owner's hand for each headquarters mission that opponent commands.
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(3) Koval, Chairman of the Tal Shiar
 
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3 / 7 / 5
Biology Exobiology Intelligence
Leadership Security Treachery
While an opponent commands more headquarters missions than you, this personnel cannot be stopped by dilemmas.
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(3) Martin Benbeck, Strict Interpreter
 
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7 / 6 / 6
Anthropology Honor Law
Security
Genetically Enhanced. When you play this personnel, choose an opponent. You may draw a card for each headquarters mission he or she commands.
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(3) Surmak Ren, Medical Administrator
 
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5 / 6 / 5
Biology Leadership Medical
Programming Science
Bajoran Resistance. When you play this personnel, each opponent discards a card from hand for each headquarters mission he or she commands.
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(7) Queen’s Borg Cube
 
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Cube 10 / 12 / 11
Standard Equipment
You may use a card which begins an engagement to begin one involving this ship even if it is at a headquarters mission.
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