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(4) Enabran Tain, Head of the Obsidian Order
 
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2 / 7 / 3
Engineer Intelligence x2 Leadership
Programming Security Treachery x2
When an engagement involving your ship or ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.
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(3) Enabran Tain, Retired Mastermind
 
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2 / 7 / 3
Intelligence x2 Programming Security
Treachery x2
When this personnel is about to be stopped, you may kill one of your other personnel present to prevent that.
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(3) Enabran Tain, "Retired" Spymaster
 
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2 / 7 / 3
Anthropology Intelligence x2 Security
Treachery x2
When you play this personnel, if each of your non-headquarters missions requires Intelligence, you may draw up to seven cards, then discard two cards from hand.
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