2 / 6 / 6 Anthropology Archaeology Diplomacy Programming Treachery x2
While this personnel is facing a dilemma, you may remove an Anthropology or Leadership personnel in your discard pile from the game to make this personnel attributes +1 until the end of this mission attempt.
2 / 6 / 6 Diplomacy Leadership Officer Treachery x2
Gul. When this personnel uses a skill to complete a mission, each of your opponents discards the top three cards of his or her deck. You may do this only once each turn.
2 / 6 / 6 Diplomacy Exobiology Leadership Officer Treachery x2
Gul. When this personnel or a personnel present is about to be stopped by a dilemma, you may discard a non- personnel from hand to prevent that. You may do this only once each turn.
4 / 6 / 6 Leadership Navigation Officer Programming Security
Commander: Naprem. When an engagement involving this personnel ends, the ship he is aboard and each of your personnel aboard it are not stopped. You cannot begin any other engagements this turn.