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'crosslink': card - related, Kill-Personnel-related card

 

crosslink

This 'crosslink' shows all 'Kill-Personnel-related cards' cards (21x Event ,2x Interrupt ,10x Personnel).

 

(2) All-Out War
EventNessesary Evil

Assault. Maneuver. Lose 5 points to play in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Klingon personnel. If you win, randomly kill three opponent's personnel involved.

(1) Assassination Plot
EventEnergize

Plays in your core.
Order - Destroy this event and return your Assassin to his or her owner's hand to randomly kill an opponent's personnel present with that Assassin.

(3) Battle Drills
EventSecond Edition

Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, randomly kill an opponent's personnel involved.

(3) Battle Lust
EventNessesary Evil

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. If that personnel costs 1, randomly kill another opponent's personnel involved. Repeat this until you kill a personnel who does not cost 1.

(3) Born for Conquest
EventEnergize

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Klingon Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.

(1) Bred for Battle
EventCall To Arms

Assault. Plays in your core.
Order - Discard two cards from hand to begin combat involving your Jem'Hadar. Your non-Jem'Hadar present are not involved in the combat. If you win, randomly kill an opponent's personnel involved.

(2) Brief Reunion
EventEnergize

To play this event, you must command Cardassia Prime. Download a unique Affiliation Cardassian personnel, then place him or her on your Cardassia Prime. At the end of this turn, kill that personnel. Destroy this event.

(2) Brutal Struggle
EventSecond Edition

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved.

(3) Collateral Damage
EventNessesary Evil

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. That opponent discards cards from the top of his or her deck equal to that personnel's cost.

(3) Cry "Havoc!"
EventSecond Edition

Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved.

(1) Ferocity
EventEnergize

Assault. Maneuver. Plays in your core. When you win combat or an engagement involving your Affiliation Klingon personnel, you may destroy this event to randomly kill an opponent's personnel involved.

(4) Heart of Glory
EventEnergize

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Klingon personnel. If you win, randomly kill two opponent's personnel involved.

(4) High Command "Motivation"
EventReflections 2.0

Plays in your core. At the start of each of your turns, you may kill one of your Affiliation Cardassian personnel to spend a number of additional counters that turn equal to that personnel's cost. If that personnel is unique, you may spend 1 more additional counter that turn.

(5) Jem’Hadar Strike Force
EventCall To Arms

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Dominion personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.

(1) Let Honor Guide You
EventSecond Edition

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Klingon Honor personnel. If you win, randomly kill an opponent's personnel involved.

(4) Militia Patrol
EventNessesary Evil

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, randomly kill three opponent's personnel involved. That opponent may lose 5 points to prevent this.

(5) Power to the Weapons
EventEnergize

Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill two opponent's personnel involved.

(3) Rash Aggression
EventEnergize

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Bajoran Treachery personnel. If you win, choose an opponent's personnel involved to be killed.

(3) Spreading Fear
EventFractured Time

Decay: 3. (When there are three cards on this event, destroy it.) Maneuver. Plays in your core. Order - Place a card from hand on this event to begin an engagement involving your Jem'Hadar. If you win, randomly select one opponent's personnel involved for each of your Vorta involved. Choose one of those selected personnel to be killed.

(0) Vast Resources
EventEnergize

Punishment. To play this event, you must command three Affiliation Cardassian personnel. Kill your captive to draw a number of cards equal to that captive's cost. Destroy this event.

(4) We Will Not Surrender
EventEnergize

Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Affiliation Klingon Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.

Parting Shot
InterruptCall To Arms

To play this interrupt, you must have 5 or more points. When an opponent's personnel uses his or her skills, if he or she is facing a dilemma, lose 5 points to kill that personnel.

Pseudopod
InterruptCall To Arms

Infiltration. Morph.
Order - Return your Infiltrator to his or her owner's hand to randomly kill an opponent's personnel present with that Infiltrator.

(2) Corbin Entek, Undercover Operations Supervisor
CardassianSecond Edition

Unique Command 3 / 6 / 5
skill dot Biology skill dot Exobiology skill dot Intelligence
skill dot Security skill dot Treachery
Order - Kill your captive to destroy an event that captive's owner commands.

(2) Drex, Arrogant Warrior
KlingonEnergize

Unique Staff 4 / 4 / 7
skill dot Astrometrics skill dot Officer skill dot Security
Order - Return this personnel to his owner's hand to kill an opponent's personnel present who costs 2 or less.

(3) Duras, Son of a Traitor
KlingonSecond Edition

Unique Command 2 / 6 / 7
skill dot Diplomacy skill dot Law skill dot Leadership
skill dot Programming skill dot Treachery x2
High Council Member. When an opponent completes a mission, if this personnel is at that mission, you may kill one of that opponent's personnel at that mission.

(1) Kovat, Public Conservator
CardassianSecond Edition

Unique 5 / 5 / 3
skill dot Anthropology skill dot Diplomacy skill dot Law
While this personnel is attempting a mission, you may kill your captive to make this personnel attributes +3 until the end of that mission attempt. You may do this only once each turn.

(3) Kurn, Bajoran Security Officer
BajoranEnergize

Unique Command 6 / 5 / 7 Deep Space Nine related card 
skill dot Law skill dot Navigation skill dot Officer
skill dot Security
When you win combat involving this personnel, you may return him to his owner's hand to kill an opponent's personnel involved.

(3) Retaya, Urbane Poisoner
Non-alignedSecond Edition

Unique Staff 2 / 6 / 5
skill dot Biology x2 skill dot Physics skill dot Engineer
skill dot Treachery x2
Assassin. Order - Return this personnel to his owner's hand to kill an opponent's Intelligence personnel present.

(3) Tal’Aura, Impatient Senator
RomulanSecond Edition

Unique 1 / 6 / 4
skill dot Biology skill dot Diplomacy skill dot Geology
skill dot Programming skill dot Treachery x2
Assassin. Dissident. Senator. Order - Return this personnel to her owner's hand to kill an opponent's Leadership personnel present.

(3) The Albino, Killer of Children
Non-alignedSecond Edition

Unique Command 2 / 6 / 6
skill dot Exobiology skill dot Leadership skill dot Medical x2
skill dot Treachery x2
Assassin. Thief. Order - Return this personnel to his owner's hand to kill an opponent's Honor personnel present.

(3) Toran, Ambitious Brute
CardassianNessesary Evil

Unique Command 2 / 5 / 6
skill dot Astrometrics skill dot Diplomacy skill dot Officer
skill dot Physics skill dot Treachery x2
Assassin. Gul. Order - Discard a personnel from hand and return this personnel to his owner's hand to kill an opponent's personnel present who has a skill that discarded personnel has.

(2) Trazko, Hired Muscle
BajoranSecond Edition

Unique Staff 2 / 5 / 6
skill dot Astrometrics skill dot Programming skill dot Treachery x2
Assassin. Order - Return this personnel to his owner's hand to kill an opponent's Treachery personnel present.

Move to EventMove to InterruptMove to Personnel