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(1) Ferengi Whip
 
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Hand Weapon. When you play this equipment, place the top card of your deck beneath your Ferenginar. While in combat, each of your personnel present is Strength +1. While facing a dilemma, each Treachery personnel present is Strength +1.
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(1) Adapted to Service Us
 
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To play this event, you must command three personnel. Plays in your core. When you win combat or an engagement involving your personnel, you may discard the top card of your deck to take command of an opponent's event that has no cards on it. (Move that event to your core.)
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(4) Feast on the Dying
 
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Examine the top two cards of your deck. You may replace either or both of them with a card from your discard pile, then place them on top of your deck in any order. Remove this event from the game.
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(3) For All Our Sons
 
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Plays on Cardassia Prime. At the start of each of your turns, if your Gul or Legate is at a different mission, you may examine the top three cards of your deck. Take two of those cards into hand and discard the other.
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(1) Foresight
 
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Plays in your core. Order - Stop your personnel to examine the top card of your deck, then place it on the top or bottom of your deck.
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(0) Nothing That Happens is Truly Random
 
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To play this event, you must command a Diplomacy personnel. Reveal the top three cards of your deck. An opponent chooses one of those cards to be discarded, then you take the other two into hand. Destroy this event.
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(2) Process Identification
 
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To play this event, you must command three personnel. Examine the top five cards of your deck. Take one of those cards into hand and place the others on the bottom of your deck in any order. Destroy this event.
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(1) Recover Components
 
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To play this event, you must command three personnel. Take a personnel you own from your discard pile and place it on the top of your deck. Place this event on the bottom of your deck.
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(4) Tapestry
 
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Remove all the cards in your deck from the game. Take all the personnel and ships from your discard pile and shuffle them to form a new deck. Remove this event and all the other cards in your discard pile from the game.
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(1) The Pillage of Bajor
 
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To play this event, you must command three personnel. Examine the top three cards of your deck. Take two of those cards into hand and discard the other. Destroy this event.
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(2) Tongo: Confront
 
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Plays in your core. Order - Stop your personnel to make each player discard the top card of his or her deck. The owner of the discarded card that has the highest cost scores 5 points. (In the case of a tie, each tied player scores.) You may do this only once each turn.
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You Could Be Invaluable
 
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To play this interrupt, you must command two  personnel. Order - Reveal the top four cards of your deck and take a non- personnel revealed into hand. Place the remaining cards on the bottom of your deck in any order.
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(2) Alidar Jarok, Conscientious Admiral
 
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4 / 6 / 5
Leadership Navigation Officer
Security
Admiral. When you play this personnel, for each player who commands a personnel, you may examine the top four cards of his or her deck. Replace them in the same order.
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(3) B’Etor, Ambitious Renegade
 
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2 / 6 / 6
Astrometrics Leadership Programming
Science Treachery x2
When you play this personnel, reveal cards from the top of your deck equal to the cost of an event in your core. Take each Treachery personnel revealed into your hand. Replace the remaining cards in the same order.
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(2) Birta, "Helpful" DaiMon
 
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5 / 6 / 5
Diplomacy Law Navigation
Security
When you play an Acquisition personnel at this mission, you may examine the top card of your deck, then place it on the top or bottom of your deck.
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(4) Borath
 
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4 / 6 / 4
Diplomacy Leadership Medical
Programming Treachery
Order - Stop your Jem'Hadar present to reveal the top card of your deck and an opponent's deck. If they are the same card type, draw yours and discard the opponent's.
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(4) Borg Queen, Bringer of Order
 
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3 / 8 / 6
Leadership x3 Treachery
Order - Discard the top card of your deck to name a skill. Each of your Borg gains that skill. This effect lasts until the end of this turn. You may do this only once each turn.
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(2) Calibration Drone
 
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5 / 5 / 5
Archaeology Biology Geology
Drone. Order - Place this personnel in his owner's discard pile to count the number of cards in your hand, shuffle them, place them on the bottom of your deck, and draw an equal number of cards.
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(3) Dukat, Military Advisor
 
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2 / 6 / 6
Diplomacy Leadership Navigation
Officer Treachery x2
Commander: Prakesh. Gul. Order - Place a card from hand on the bottom of your deck.
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(2) Facilitation Drone
 
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5 / 5 / 5
Biology Geology Medical
Programming
Drone. When you play this personnel, you may reveal up to three cards from the bottom of your deck. As your next action, you may play one of those cards as if it were in your hand. Those you do not play are placed in your discard pile.
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(2) Ishka, Moogie
 
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6 / 6 / 3
Acquisition x2 Biology Honor
Order - Examine the top card of your deck and exchange it with a card beneath your Ferenginar.
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(1) Jaglom Shrek
 
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4 / 5 / 3
Navigation Physics Transporters
When you play this personnel, you may examine the top card of any player's deck.
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(1) Jake Sisko, Reporter Behind the Lines
 
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6 / 5 / 5
Anthropology Biology Honor
Programming
Dissident. When you play this personnel, discard a card from hand. When you play another Dissident personnel, you may make each player discard the top card of his or her deck.
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(2) Kilana, Dissembling Envoy
 
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4 / 5 / 3
Archaeology Diplomacy Medical
Transporters Treachery
Order - Examine a number of cards from the top of your deck equal to the number of your Changelings present. Replace those cards in any order. You may do this only once each turn.
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(2) Kol
 
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3 / 5 / 5
Acquisition Astrometrics Navigation
Science Treachery
When you play this personnel, you may place the top card of your deck beneath your Ferenginar.
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(2) Lenara Kahn, Wormhole Theorist
 
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5 / 6 / 4
Astrometrics Engineer Physics
Science
Host. When you play this personnel, you may examine the top four cards of your deck. You may reveal one event and take it into hand. Place the remaining cards on the bottom of your deck in any order.
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(2) Lursa, Ambitious Renegade
 
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2 / 6 / 7
Engineer Leadership Navigation
Treachery x2
When you play this personnel, reveal cards from the top of your deck equal to the cost of an event in your core. Take each Assault and Maneuver card revealed into your hand. Replace the remaining cards in the same order.
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(2) Observation Drone
 
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5 / 5 / 5
Astrometrics Biology Engineer
Medical
Drone. When this personnel uses a skill to complete an mission, you may exchange up to three cards in your discard pile with the same number of cards from your deck. Then shuffle your deck.
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(3) Reconnaissance Drone
 
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5 / 5 / 5
Exobiology Navigation Security
Transporters
Drone. When you play this personnel, you may download a non-Drone personnel, then place that personnel on top of your deck.
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(2) Requisitions Drone
 
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5 / 5 / 5
Archaeology Astrometrics Physics
Science
Drone. When you play this personnel, you may examine the top four cards of your deck and take one into hand. Place the remaining cards on the bottom of your deck in any order.
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(2) Sarina Douglas, Cataleptic Conundrum
 
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6 / 8 / 4
Exobiology Physics Programming
Science
Genetically Enhanced. Order - Stop this personnel to place the bottom card of your deck on top of your deck.
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(3) Seven of Nine, Part of the Greater Whole
 
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5 / 7 / 6
Astrometrics Engineer Programming
Science
Drone. Order - Place your Drone present on the bottom of his or her owner's deck to draw a number of cards equal to that Drone's cost.
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(2) Sovak, Treasure Hunter
 
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3 / 6 / 5
Acquisition Archaeology Programming
Science Treachery
Order - Discard a card from hand to examine a number of cards from the top of your deck equal to the discarded card's cost, then replace them in any order.
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(2) The Viceroy, Shinzon’s Protector
 
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3 / 6 / 7
Exobiology Geology Leadership
Medical Telepathy Treachery
When you play Shinzon or another Reman at this mission, you may examine the top card of your deck, then place it on the top or bottom of your deck.
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(2) Tomalak, Irate Commander
 
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4 / 6 / 7
Diplomacy Exobiology Leadership
Officer
Commander: Terix. At the start of each of your turns, you may stop your personnel present to reveal the top card of each player's deck.
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(2) Yelgrun, Blunt Negotiator
 
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4 / 5 / 4
Anthropology Archaeology Biology
Diplomacy
Order - Kill your non-Changeling present to make each player shuffle his or her hand and exchange it for an equal number of cards from the bottom of his or her deck.
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(3) Zek, The Grand Nagus
 
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4 / 7 / 2
Acquisition x2 Diplomacy Law
Leadership x2
Commander: Aurulent. Order - Stop this personnel to reveal the top card of your deck. If it is a personnel, draw it; otherwise, place it beneath your Ferenginar.
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