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(3) Dedication to Duty
 
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Space Dilemma
Randomly select a personnel. Unless you choose to kill that personnel, your opponent draws a number of cards equal to the number of icons on that personnel.
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(3) Flim-Flam Artist
 
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Planet Dilemma
Unless you have Diplomacy and 2 Programming or Law and Cunning > 32, all your personnel are stopped, your opponent may draw a card, and this dilemma is returned to its owner's dilemma pile.
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(2) At An Impasse
 
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To play this event, you must command three personnel. Plays in your core. No player may draw cards from his or her deck. (Players do not need to spend all their counters on their turns.) At the start of your next turn, remove this event from the game.
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(1) A Treasure Beyond Comparison
 
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Punishment. Plays in your core. When you place an opponent's personnel in your brig, you may draw a card.
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(1) Awaiting Trial
 
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Punishment. To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, if you have a captive, you may draw a card.
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(0) Back-flush Bussard Collectors
 
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To play this event, you must command a Engineer personnel. Discard a card from hand to draw two cards. Destroy this event.
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(1) Bajoran Gratitude Festival
 
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To play this event, you must command three personnel. Remove up to four cards in your discard pile from the game, then draw an equal number of cards. Destroy this event.
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(1) Building a Bridge
 
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To play this event, you must command three personnel. Plays in your core. When you complete a mission, for each Vorta that used any of his or her skills to complete that mission, each opponent discards a card from hand and you may draw a card.2
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(2) Cardassian Protectorate
 
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Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When you spend 1 counter to draw a card, instead examine the top three cards of your deck, place one of them on this event, and take the other two into hand.
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(5) Complications
 
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Plays in your core. When the player on your right begins a mission attempt, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas.
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(2) D’Arsay Archive
 
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Count the number of cards in your hand, shuffle them, and place them on the bottom of your deck to draw an equal number of cards. Destroy this event.
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(0) Days of Atonement
 
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To play this event, you must command a Anthropology personnel. Discard a card from hand to draw two cards. Destroy this event.
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(0) Dispensing the White
 
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To play this event, you must command a Treachery Vorta. Discard a card from hand to draw two cards. Destroy this event.
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(0) Hollow Pleasantries
 
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Plays in your core. When you play a Vorta, each opponent may draw a card. That Vorta is cost -1.
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(0) Holographic Hoax
 
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To play this event, you must command three personnel. Choose an opponent to draw a card, then remove the top card of his or her deck from the game. Destroy this event.
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(0) Mutual Advantage
 
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To play this event, you must command three personnel. Each player discards a card from hand and draws a card. Then you may draw a card. Destroy this event.
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(0) Observer from the Obsidian Order
 
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To play this event, you must command a personnel who has Leadership or Intelligence. Discard a card from hand to draw two cards. Destroy this event.
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(0) Order of the Bat’leth
 
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To play this event, you must command a Honor personnel. Discard a card from hand to draw two cards. Destroy this event.
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(2) Quantum Incursions
 
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Plays in your core. At the start of each of your turns, if you command an personnel, you may choose any number of cards in your hand and set them aside face down. Draw an equal number of cards, then put the cards you set aside on top of your deck in any order.
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(1) Quintessence
 
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Plays in your core. At the start of each of your turns, you may download a personnel or ship. When you do this, discard cards from the top of your deck equal to the cost of that card.
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(0) Reconfiguration
 
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To play this event, you must command two Engineer personnel. Shuffle any player's deck to draw a card. Destroy this event.
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(0) Rule of Acquisition # 6
 
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Rule. To play this event, you must command three personnel. Plays in your core. You cannot spend counters to draw cards. (You do not need to spend all your counters during each of your turns.) Order - Stop one of your personnel to draw a card.
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(0) Severed Link
 
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To play this event, you must command a Programming personnel. Discard a card from hand to draw two cards. Destroy this event.
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(0) Tactical Planning
 
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To play this event, you must command a Security personnel. Discard a card from hand to draw two cards. Destroy this event.
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(0) The Key to Victory
 
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Pah-wraith. Draw cards equal to the cost of an event in your core, then discard that number of cards from hand. Then, if you command three personnel, you may draw a card. Destroy this event.
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(2) The Perfect Tool
 
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Plays in your core. During each of your Play and Draw Cards segments, you may spend 1 additional counter for each personnel you command but do not own.
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(1) The Pillage of Bajor
 
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To play this event, you must command three personnel. Examine the top three cards of your deck. Take two of those cards into hand and discard the other. Destroy this event.
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(0) Unexpected Difficulties
 
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Plays in your core. When you have drawn dilemmas, you may destroy this event to return them to your dilemma pile and draw an equal number of dilemmas.
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(0) Vast Resources
 
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Punishment. To play this event, you must command three personnel. Kill your captive to draw a number of cards equal to that captive's cost. Destroy this event.
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(1) VIP Welcome
 
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To play this event, you must command three personnel. Plays in your core. When a player plays a personnel who costs 3 or more, he or she may draw a card.
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(2) Visionary
 
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Temporal. To play this event, you must command two Engineer personnel. Plays in your core. When you draw a card, you may discard that card to draw a card. You may do this only once each turn.
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(0) Worth the Price
 
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To play this event, you must command two personnel. Destroy an event. The player who commands that event may draw cards equal to its cost. Destroy this event.
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Emergency Treatment
 
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When your unique personnel is about to be killed by a dilemma, if your Medical personnel is present, that unique personnel is stopped instead. That dilemma's owner may draw three cards.
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Shri-tal
 
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When your personnel is killed by a dilemma, you may draw cards equal to that personnel's cost.
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You Could Be Invaluable
 
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To play this interrupt, you must command two  personnel. Order - Reveal the top four cards of your deck and take a non- personnel revealed into hand. Place the remaining cards on the bottom of your deck in any order.
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(2) Alexander Rozhenko, Good Luck Charm
 
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6 / 4 / 5
Engineer Honor Officer
Transporters
When you win an engagement involving this personnel, you may draw a card.
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(2) Amar’itak
 
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6 / 5 / 8
Exobiology Geology Security
When you play this personnel, if you command a Vorta, choose an opponent. You may draw a card for each headquarters mission he or she commands.
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(4) Bashir Founder, Nefarious Saboteur
 
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1 / 7 / 6
Engineer Exobiology Intelligence
Medical Physics Treachery x2
Founder. Infiltrator. Shape-shifter. When you play an Infiltration card, if this personnel is present with an opponent's personnel, you may draw a card.
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(5) Benjamin Sisko, The Emissary of the Prophets
 
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9 / 7 / 6
Anthropology Archaeology Diplomacy x2
Honor x2 Leadership x2
When you play another non-Treachery Bajoran at this mission, you may discard a card from hand to draw a card. You may do this only once each turn.
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(3) B’Etor, Ambitious Renegade
 
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2 / 6 / 6
Astrometrics Leadership Programming
Science Treachery x2
When you play this personnel, reveal cards from the top of your deck equal to the cost of an event in your core. Take each Treachery personnel revealed into your hand. Replace the remaining cards in the same order.
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(3) Boheeka, Clandestine Connection
 
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4 / 5 / 5
Biology Engineer Officer
Physics
Glinn. Smuggler. When you play this personnel, you may discard any number of cards from hand, then draw an equal number of cards.
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(3) Borath, Psychological Researcher
 
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4 / 6 / 4
Exobiology Intelligence Medical
Programming Treachery
Order - Examine a random card from an opponent's hand. If it is a personnel, draw a card. You may do this only once each turn.
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(2) Calibration Drone
 
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5 / 5 / 5
Archaeology Biology Geology
Drone. Order - Place this personnel in his owner's discard pile to count the number of cards in your hand, shuffle them, place them on the bottom of your deck, and draw an equal number of cards.
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(3) Darhe’el, The Butcher of Gallitep
 
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1 / 6 / 5
Exobiology Geology Leadership
Officer Treachery x2
Gul. When you place an opponent's personnel in your brig, you may discard a card from hand to draw two cards. You may do this only once each turn.
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(2) Darok, Martok’s Aide
 
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6 / 5 / 4
Anthropology Exobiology Programming
When you play this personnel, you may draw a card for each of your Leadership personnel present (limit three).
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(3) Deanna Troi, Guide and Conscience
 
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6 / 5 / 4
Anthropology Biology Diplomacy
Navigation Officer Telepathy
When an opponent discards, examines, or reveals a card in your hand or deck, you may draw a card.
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(1) Defragmentation Drone
 
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5 / 5 / 5
Physics Security
Drone. Order - Destroy an event in your core to draw cards equal to that event's cost.
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(2) Divok
 
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6 / 5 / 6
Biology Honor Medical
Physics
When you play this personnel, if you command Kahless, you may draw a card.
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(3) Enabran Tain, "Retired" Spymaster
 
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2 / 7 / 3
Anthropology Intelligence x2 Security
Treachery x2
When you play this personnel, if each of your non-headquarters missions requires Intelligence, you may draw up to seven cards, then discard two cards from hand.
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(3) Etana Jol, Ktarian Operative
 
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3 / 6 / 4
Exobiology x2 Medical Programming
Science Treachery
Order - If this personnel is aboard your ship, discard a personnel or ship from hand that matches her ship's affiliation to draw a card. You may do this only once each turn.
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(2) Examination Drone
 
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5 / 5 / 5
Anthropology Archaeology Astrometrics
Drone. When you play this personnel, choose an opponent. You may draw a card for each headquarters mission he or she commands.
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(2) Gideon Seyetik, Great Terraformer
 
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5 / 7 / 4
Astrometrics Physics x2 Science
When you complete a mission requiring Science, if this personnel is at that mission, you may discard up to four cards from hand to draw an equal number of cards.
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(5) Goran’Agar, Trusted Commander
 
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7 / 5 / 9
Honor Leadership Officer
Physics
While this personnel is facing a dilemma, each of your Jem'Hadar present is Cunning +1. Order - Stop one of your Jem'Hadar present to draw a card. You may only do this once each turn.
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(4) Jean-Luc Picard, Explorer
 
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8 / 6 / 6
Archaeology Diplomacy x2 Honor
Leadership Officer
Commander: U.S.S. Enterprise-E. Order - Place three cards from hand on the bottom of your deck in any order to draw a card.
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(2) Keevan, Conniving Liar
 
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2 / 6 / 3
Anthropology Diplomacy Exobiology
Geology Treachery x2
When you play a Jem'Hadar at this mission, you may choose to have each player draw a card.
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(2) Kitrik, "The Tyrant Molor"
 
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6 / 5 / 6
Exobiology Medical Programming
Science
When you play this personnel, if you command a mission requiring Science, you may draw a card.
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(3) K’mpec, Klingon Supreme Commander
 
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6 / 7 / 6
Leadership x2 Officer Security
Commander: I.K.S. Qam-Chee. Chancellor. When you play an Honor Klingon at this mission, you may place a card from hand on the bottom of your deck to draw a card. You may do this only once each turn.
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(2) Lenara Kahn, Wormhole Theorist
 
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5 / 6 / 4
Astrometrics Engineer Physics
Science
Host. When you play this personnel, you may examine the top four cards of your deck. You may reveal one event and take it into hand. Place the remaining cards on the bottom of your deck in any order.
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(2) Li Nalas, Legend of Bajor
 
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8 / 5 / 5
Geology Honor Leadership
Officer
Bajoran Resistance. When you play this personnel, you may draw a card. When this personnel is killed, you must discard a card from hand.
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(2) Luaran, Cautious Inspector
 
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4 / 6 / 3
Biology Engineer Physics
Science Treachery
When you play this personnel, if you command a Jem'Hadar, you may draw a card for each space mission you command.
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(2) Lursa, Ambitious Renegade
 
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2 / 6 / 7
Engineer Leadership Navigation
Treachery x2
When you play this personnel, reveal cards from the top of your deck equal to the cost of an event in your core. Take each Assault and Maneuver card revealed into your hand. Replace the remaining cards in the same order.
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(3) Martin Benbeck, Strict Interpreter
 
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7 / 6 / 6
Anthropology Honor Law
Security
Genetically Enhanced. When you play this personnel, choose an opponent. You may draw a card for each headquarters mission he or she commands.
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(3) Morn, Barfly
 
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4 / 7 / 5
Acquisition Biology Engineer
Navigation
Smuggler. Thief. At the start of each of your turns, if this personnel and your other Smuggler or Thief are at Mouth of the Wormhole, you may draw a card.
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(2) Nel Apgar, Temperamental Researcher
 
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3 / 7 / 3
Physics x2 Science Treachery
When you play this personnel, you may draw three cards, then place three cards from hand on the bottom of your deck in any order.
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(2) N’Vek, Soldier of the Underground
 
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4 / 5 / 6
Astrometrics Biology Programming
Science
Dissident. Order - If this personnel is present with another non-Treachery Romulan, place that Romulan on the bottom of its owner's deck to draw a number of cards equal to his or her cost. You may do this only once each turn.
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(2) Pran Tainer, Atrean Seismologist
 
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5 / 7 / 3
Geology x2 Physics Programming
Science
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(2) Requisitions Drone
 
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5 / 5 / 5
Archaeology Astrometrics Physics
Science
Drone. When you play this personnel, you may examine the top four cards of your deck and take one into hand. Place the remaining cards on the bottom of your deck in any order.
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(2) Rodak’koden
 
|
6 / 5 / 8
Honor Physics Security
Transporters
When you play this personnel, if you command a Vorta, you may draw two cards, then discard three cards from hand (only discard two if you command an event in your core).
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(3) Seven of Nine, Part of the Greater Whole
 
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5 / 7 / 6
Astrometrics Engineer Programming
Science
Drone. Order - Place your Drone present on the bottom of his or her owner's deck to draw a number of cards equal to that Drone's cost.
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(3) Shinzon, Romulan Praetor
 
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1 / 6 / 6
Biology Diplomacy Engineer
Leadership Treachery x2
Praetor. Order - Discard a card from hand to draw a card. You may do this only once each turn.
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(0) Tora Ziyal, Beloved Daughter
 
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6 / 4 / 4
Anthropology Geology Honor
Dissident. When you play this personnel, discard a card from hand.
When this personnel is stopped by a dilemma, you may discard a card from hand to draw a card.
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(2) Vash, Treasure Hunter
 
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3 / 6 / 4
Anthropology Archaeology x2 Science
Treachery
Thief. When you play this personnel, you may place a card from your discard pile on the bottom of your deck, then draw a card (or, if Jean-Luc Picard is at this mission, draw two cards instead).
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(3) Weyoun, Loyal Subject of the Dominion
 
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3 / 6 / 4
Anthropology Diplomacy Law
Leadership Security Treachery
When this personnel uses a skill to complete a mission, you may draw a card.
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(3) Zek, The Grand Nagus
 
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4 / 7 / 2
Acquisition x2 Diplomacy Law
Leadership x2
Commander: Aurulent. Order - Stop this personnel to reveal the top card of your deck. If it is a personnel, draw it; otherwise, place it beneath your Ferenginar.
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