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'crosslink': examine & manipulation, card draw (your)

 

crosslink

This 'crosslink' shows all 'examine & manipulation - your card draw' cards (2x Dilemma ,30x Event ,3x Interrupt ,39x Personnel).

 

Also see the 'crosslink':
examine & manipulation - your game actions -

 

(3) Dedication to Duty
DilemmaEnergize

Space Dilemma
Randomly select a personnel. Unless you choose to kill that personnel, your opponent draws a number of cards equal to the number of Red Dot icons on that personnel.

(3) Flim-Flam Artist
DilemmaEnergize

Planet Dilemma
Unless you have Diplomacy and 2 Programming or Law and Cunning > 32, all your personnel are stopped, your opponent may draw a card, and this dilemma is returned to its owner's dilemma pile.

(2) At An Impasse
EventNessesary Evil

To play this event, you must command three Affiliation Romulan personnel. Plays in your core. No player may draw cards from his or her deck. (Players do not need to spend all their counters on their turns.) At the start of your next turn, remove this event from the game.

(1) A Treasure Beyond Comparison
EventSecond Edition

Punishment. Plays in your core. When you place an opponent's personnel in your brig, you may draw a card.

(1) Awaiting Trial
EventSecond Edition

Punishment. To play this event, you must command three Affiliation Cardassian personnel. Plays in your core. At the start of each of your turns, if you have a captive, you may draw a card.

(0) Back-flush Bussard Collectors
EventSecond Edition

To play this event, you must command a Affiliation Federation Engineer personnel. Discard a card from hand to draw two cards. Destroy this event.

(1) Bajoran Gratitude Festival
EventSecond Edition

To play this event, you must command three Affiliation Bajoran personnel. Remove up to four cards in your discard pile from the game, then draw an equal number of cards. Destroy this event.

(1) Building a Bridge
EventCall To Arms

To play this event, you must command three Affiliation Dominion personnel. Plays in your core. When you complete a mission, for each Vorta that used any of his or her skills to complete that mission, each opponent discards a card from hand and you may draw a card.2

(2) Cardassian Protectorate
EventFractured Time

Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three Affiliation Cardassian personnel. Plays in your core. When you spend 1 counter to draw a card, instead examine the top three cards of your deck, place one of them on this event, and take the other two into hand.

(5) Complications
EventEnergize

Plays in your core. When the player on your right begins a mission attempt, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas.

(2) D’Arsay Archive
EventSecond Edition

Count the number of cards in your hand, shuffle them, and place them on the bottom of your deck to draw an equal number of cards. Destroy this event.

(0) Days of Atonement
EventSecond Edition

To play this event, you must command a Affiliation Bajoran Anthropology personnel. Discard a card from hand to draw two cards. Destroy this event.

(0) Dispensing the White
EventCall To Arms

To play this event, you must command a Treachery Vorta. Discard a card from hand to draw two cards. Destroy this event.

(0) Hollow Pleasantries
EventNessesary Evil

Plays in your core. When you play a Vorta, each opponent may draw a card. That Vorta is cost -1.

(0) Holographic Hoax
EventNessesary Evil

To play this event, you must command three Affiliation Romulan personnel. Choose an opponent to draw a card, then remove the top card of his or her deck from the game. Destroy this event.

(0) Mutual Advantage
EventNessesary Evil

To play this event, you must command three Affiliation Federation personnel. Each player discards a card from hand and draws a card. Then you may draw a card. Destroy this event.

(0) Observer from the Obsidian Order
EventSecond Edition

To play this event, you must command a Affiliation Cardassian personnel who has Leadership or Intelligence. Discard a card from hand to draw two cards. Destroy this event.

(0) Order of the Bat’leth
EventSecond Edition

To play this event, you must command a Affiliation Klingon Honor personnel. Discard a card from hand to draw two cards. Destroy this event.

(2) Quantum Incursions
EventFractured Time

Plays in your core. At the start of each of your turns, if you command an Alternate Universe personnel, you may choose any number of cards in your hand and set them aside face down. Draw an equal number of cards, then put the cards you set aside on top of your deck in any order.

(1) Quintessence
EventReflections 2.0

Plays in your core. At the start of each of your turns, you may download a Affiliation Borg personnel or ship. When you do this, discard cards from the top of your deck equal to the cost of that card.

(0) Reconfiguration
EventEnergize

To play this event, you must command two Engineer personnel. Shuffle any player's deck to draw a card. Destroy this event.

(0) Rule of Acquisition # 6
EventStrange New Worlds

Rule. To play this event, you must command three Affiliation Ferengi personnel. Plays in your core. You cannot spend counters to draw cards. (You do not need to spend all your counters during each of your turns.)
Order - Stop one of your Affiliation Ferengi personnel to draw a card.

(0) Severed Link
EventCall To Arms

To play this event, you must command a Affiliation Borg Programming personnel. Discard a card from hand to draw two cards. Destroy this event.

(0) Tactical Planning
EventSecond Edition

To play this event, you must command a Affiliation Romulan Security personnel. Discard a card from hand to draw two cards. Destroy this event.

(0) The Key to Victory
EventNessesary Evil

Pah-wraith. Draw cards equal to the cost of an event in your core, then discard that number of cards from hand. Then, if you command three Affiliation Cardassian personnel, you may draw a card. Destroy this event.

(2) The Perfect Tool
EventNessesary Evil

Plays in your core. During each of your Play and Draw Cards segments, you may spend 1 additional counter for each personnel you command but do not own.

(1) The Pillage of Bajor
EventSecond Edition

To play this event, you must command three Affiliation Cardassian personnel. Examine the top three cards of your deck. Take two of those cards into hand and discard the other. Destroy this event.

(0) Unexpected Difficulties
EventEnergize

Plays in your core. When you have drawn dilemmas, you may destroy this event to return them to your dilemma pile and draw an equal number of dilemmas.

(0) Vast Resources
EventEnergize

Punishment. To play this event, you must command three Affiliation Cardassian personnel. Kill your captive to draw a number of cards equal to that captive's cost. Destroy this event.

(1) VIP Welcome
EventNessesary Evil

To play this event, you must command three Next Generation related card personnel. Plays in your core. When a player plays a personnel who costs 3 or more, he or she may draw a card.

(2) Visionary
EventEnergize

Temporal. To play this event, you must command two Deep Space Nine related card Engineer personnel. Plays in your core. When you draw a card, you may discard that card to draw a card. You may do this only once each turn.

(0) Worth the Price
EventStrange New Worlds

To play this event, you must command two Affiliation Ferengi personnel. Destroy an event. The player who commands that event may draw cards equal to its cost. Destroy this event.

Emergency Treatment
InterruptEnergize

When your unique personnel is about to be killed by a dilemma, if your Medical personnel is present, that unique personnel is stopped instead. That dilemma's owner may draw three cards.

Shri-tal
InterruptReflections 2.0

When your Affiliation Cardassian personnel is killed by a dilemma, you may draw cards equal to that personnel's cost.

You Could Be Invaluable
InterruptCall To Arms

To play this interrupt, you must command two Affiliation FederationMarqui personnel.
Order - Reveal the top four cards of your deck and take a non-Marqui personnel revealed into hand. Place the remaining cards on the bottom of your deck in any order.

(2) Alexander Rozhenko, Good Luck Charm
KlingonCall To Arms

Unique Staff 6 / 4 / 5
skill dot Engineer skill dot Honor skill dot Officer
skill dot Transporters
When you win an engagement involving this personnel, you may draw a card.

(2) Amar’itak
DominionNessesary Evil

Staff 6 / 5 / 8
skill dot Exobiology skill dot Geology skill dot Security
When you play this personnel, if you command a Vorta, choose an opponent. You may draw a card for each headquarters mission he or she commands.

(4) Bashir Founder, Nefarious Saboteur
DominionCall To Arms

Unique Staff 1 / 7 / 6
skill dot Engineer skill dot Exobiology skill dot Intelligence
skill dot Medical skill dot Physics skill dot Treachery x2
Founder. Infiltrator. Shape-shifter. When you play an Infiltration card, if this personnel is present with an opponent's personnel, you may draw a card.

(5) Benjamin Sisko, The Emissary of the Prophets
BajoranSecond Edition

Unique Command 9 / 7 / 6 Deep Space Nine related card 
skill dot Anthropology skill dot Archaeology skill dot Diplomacy x2
skill dot Honor x2 skill dot Leadership x2
When you play another non-Treachery Bajoran at this mission, you may discard a card from hand to draw a card. You may do this only once each turn.

(3) B’Etor, Ambitious Renegade
KlingonNessesary Evil

Unique Command 2 / 6 / 6
skill dot Astrometrics skill dot Leadership skill dot Programming
skill dot Science skill dot Treachery x2
When you play this personnel, reveal cards from the top of your deck equal to the cost of an event in your core. Take each Treachery personnel revealed into your hand. Replace the remaining cards in the same order.

(3) Boheeka, Clandestine Connection
CardassianEnergize

Unique Staff 4 / 5 / 5
skill dot Biology skill dot Engineer skill dot Officer
skill dot Physics
Glinn. Smuggler. When you play this personnel, you may discard any number of cards from hand, then draw an equal number of cards.

(3) Borath, Psychological Researcher
DominionCall To Arms

Unique Command 4 / 6 / 4
skill dot Exobiology skill dot Intelligence skill dot Medical
skill dot Programming skill dot Treachery
Order - Examine a random card from an opponent's hand. If it is a personnel, draw a card. You may do this only once each turn.

(2) Calibration Drone
BorgCall To Arms

Staff 5 / 5 / 5
skill dot Archaeology skill dot Biology skill dot Geology
Drone. Order - Place this personnel in his owner's discard pile to count the number of cards in your hand, shuffle them, place them on the bottom of your deck, and draw an equal number of cards.

(3) Darhe’el, The Butcher of Gallitep
CardassianSecond Edition

Unique Command Past 1 / 6 / 5
skill dot Exobiology skill dot Geology skill dot Leadership
skill dot Officer skill dot Treachery x2
Gul. When you place an opponent's personnel in your brig, you may discard a card from hand to draw two cards. You may do this only once each turn.

(2) Darok, Martok’s Aide
KlingonCall To Arms

Unique Staff 6 / 5 / 4
skill dot Anthropology skill dot Exobiology skill dot Programming
When you play this personnel, you may draw a card for each of your Affiliation Klingon Leadership personnel present (limit three).

(3) Deanna Troi, Guide and Conscience
FederationSecond Edition

Unique Command 6 / 5 / 4 Next Generation related card 
skill dot Anthropology skill dot Biology skill dot Diplomacy
skill dot Navigation skill dot Officer skill dot Telepathy
When an opponent discards, examines, or reveals a card in your hand or deck, you may draw a card.

(1) Defragmentation Drone
BorgNessesary Evil

Staff 5 / 5 / 5
skill dot Physics skill dot Security
Drone. Order - Destroy an event in your core to draw cards equal to that event's cost.

(2) Divok
KlingonEnergize

6 / 5 / 6
skill dot Biology skill dot Honor skill dot Medical
skill dot Physics
When you play this personnel, if you command Kahless, you may draw a card.

(3) Enabran Tain, "Retired" Spymaster
CardassianReflections 2.0

Unique Command 2 / 7 / 3
skill dot Anthropology skill dot Intelligence x2 skill dot Security
skill dot Treachery x2
When you play this personnel, if each of your non-headquarters missions requires Intelligence, you may draw up to seven cards, then discard two cards from hand.

(3) Etana Jol, Ktarian Operative
Non-alignedSecond Edition

Unique Command 3 / 6 / 4
skill dot Exobiology x2 skill dot Medical skill dot Programming
skill dot Science skill dot Treachery
Order - If this personnel is aboard your ship, discard a personnel or ship from hand that matches her ship's affiliation to draw a card. You may do this only once each turn.

(2) Examination Drone
BorgNessesary Evil

Staff 5 / 5 / 5
skill dot Anthropology skill dot Archaeology skill dot Astrometrics
Drone. When you play this personnel, choose an opponent. You may draw a card for each headquarters mission he or she commands.

(2) Gideon Seyetik, Great Terraformer
FederationSecond Edition

Unique Staff 5 / 7 / 4 Earth related card 
skill dot Astrometrics skill dot Physics x2 skill dot Science
When you complete a mission requiring Science, if this personnel is at that mission, you may discard up to four cards from hand to draw an equal number of cards.

(5) Goran’Agar, Trusted Commander
DominionStrange New Worlds

Unique Command 7 / 5 / 9
skill dot Honor skill dot Leadership skill dot Officer
skill dot Physics
While this personnel is facing a dilemma, each of your Jem'Hadar present is Cunning +1.
Order - Stop one of your Jem'Hadar present to draw a card. You may only do this once each turn.

(4) Jean-Luc Picard, Explorer
FederationSecond Edition

Unique Command 8 / 6 / 6 Next Generation related card 
skill dot Archaeology skill dot Diplomacy x2 skill dot Honor
skill dot Leadership skill dot Officer
Commander: U.S.S. Enterprise-E. Order - Place three cards from hand on the bottom of your deck in any order to draw a card.

(2) Keevan, Conniving Liar
DominionCall To Arms

Unique Command 2 / 6 / 3
skill dot Anthropology skill dot Diplomacy skill dot Exobiology
skill dot Geology skill dot Treachery x2
When you play a Jem'Hadar at this mission, you may choose to have each player draw a card.

(2) Kitrik, "The Tyrant Molor"
KlingonSecond Edition

Unique Staff 6 / 5 / 6
skill dot Exobiology skill dot Medical skill dot Programming
skill dot Science
When you play this personnel, if you command a mission requiring Science, you may draw a card.

(3) K’mpec, Klingon Supreme Commander
KlingonEnergize

Unique Command 6 / 7 / 6
skill dot Leadership x2 skill dot Officer skill dot Security
Commander: I.K.S. Qam-Chee. Chancellor. When you play an Honor Klingon at this mission, you may place a card from hand on the bottom of your deck to draw a card. You may do this only once each turn.

(2) Lenara Kahn, Wormhole Theorist
FederationNessesary Evil

Unique Staff 5 / 6 / 4 Earth related card 
skill dot Astrometrics skill dot Engineer skill dot Physics
skill dot Science
Host. When you play this personnel, you may examine the top four cards of your deck. You may reveal one event and take it into hand. Place the remaining cards on the bottom of your deck in any order.

(2) Li Nalas, Legend of Bajor
BajoranSecond Edition

Unique Command 8 / 5 / 5 Deep Space Nine related card 
skill dot Geology skill dot Honor skill dot Leadership
skill dot Officer
Bajoran Resistance. When you play this personnel, you may draw a card. When this personnel is killed, you must discard a card from hand. 

(2) Luaran, Cautious Inspector
DominionNessesary Evil

Unique Command 4 / 6 / 3
skill dot Biology skill dot Engineer skill dot Physics
skill dot Science skill dot Treachery
When you play this personnel, if you command a Jem'Hadar, you may draw a card for each space mission you command.

(2) Lursa, Ambitious Renegade
KlingonNessesary Evil

Unique Command 2 / 6 / 7
skill dot Engineer skill dot Leadership skill dot Navigation
skill dot Treachery x2
When you play this personnel, reveal cards from the top of your deck equal to the cost of an event in your core. Take each Assault and Maneuver card revealed into your hand. Replace the remaining cards in the same order.

(3) Martin Benbeck, Strict Interpreter
Non-alignedNessesary Evil

Unique 7 / 6 / 6
skill dot Anthropology skill dot Honor skill dot Law
skill dot Security
Genetically Enhanced. When you play this personnel, choose an opponent. You may draw a card for each headquarters mission he or she commands.

(3) Morn, Barfly
Non-alignedSecond Edition

Unique Command 4 / 7 / 5
skill dot Acquisition skill dot Biology skill dot Engineer
skill dot Navigation
Smuggler. Thief. At the start of each of your turns, if this personnel and your other Smuggler or Thief are at Mouth of the Wormhole, you may draw a card.

(2) Nel Apgar, Temperamental Researcher
Non-alignedSecond Edition

Unique 3 / 7 / 3
skill dot Physics x2 skill dot Science skill dot Treachery
When you play this personnel, you may draw three cards, then place three cards from hand on the bottom of your deck in any order.

(2) N’Vek, Soldier of the Underground
RomulanSecond Edition

Unique Command 4 / 5 / 6
skill dot Astrometrics skill dot Biology skill dot Programming
skill dot Science
Dissident. Order - If this personnel is present with another non-Treachery Romulan, place that Romulan on the bottom of its owner's deck to draw a number of cards equal to his or her cost. You may do this only once each turn.

(2) Pran Tainer, Atrean Seismologist
Non-alignedSecond Edition

Unique 5 / 7 / 3
skill dot Geology x2 skill dot Physics skill dot Programming
skill dot Science

(2) Requisitions Drone
BorgReflections 2.0

Staff 5 / 5 / 5
skill dot Archaeology skill dot Astrometrics skill dot Physics
skill dot Science
Drone. When you play this personnel, you may examine the top four cards of your deck and take one into hand. Place the remaining cards on the bottom of your deck in any order.

(2) Rodak’koden
DominionNessesary Evil

Staff 6 / 5 / 8
skill dot Honor skill dot Physics skill dot Security
skill dot Transporters
When you play this personnel, if you command a Vorta, you may draw two cards, then discard three cards from hand (only discard two if you command an event in your core).

(3) Seven of Nine, Part of the Greater Whole
BorgCall To Arms

Unique Staff 5 / 7 / 6
skill dot Astrometrics skill dot Engineer skill dot Programming
skill dot Science
Drone. Order - Place your Drone present on the bottom of his or her owner's deck to draw a number of cards equal to that Drone's cost.

(3) Shinzon, Romulan Praetor
RomulanSecond Edition

Unique Command 1 / 6 / 6
skill dot Biology skill dot Diplomacy skill dot Engineer
skill dot Leadership skill dot Treachery x2
Praetor. Order - Discard a card from hand to draw a card. You may do this only once each turn.

(0) Tora Ziyal, Beloved Daughter
CardassianCall To Arms

Unique 6 / 4 / 4 Terok-Nor related card 
skill dot Anthropology skill dot Geology skill dot Honor
Dissident. When you play this personnel, discard a card from hand.
When this personnel is stopped by a dilemma, you may discard a card from hand to draw a card.

(2) Vash, Treasure Hunter
Non-alignedSecond Edition

Unique 3 / 6 / 4
skill dot Anthropology skill dot Archaeology x2 skill dot Science
skill dot Treachery
Thief. When you play this personnel, you may place a card from your discard pile on the bottom of your deck, then draw a card (or, if Jean-Luc Picard is at this mission, draw two cards instead).

(3) Weyoun, Loyal Subject of the Dominion
DominionCall To Arms

Unique Command 3 / 6 / 4 Terok-Nor related card 
skill dot Anthropology skill dot Diplomacy skill dot Law
skill dot Leadership skill dot Security skill dot Treachery
When this personnel uses a skill to complete a mission, you may draw a card.

(3) Zek, The Grand Nagus
FerengiStrange New Worlds

Unique 4 / 7 / 2
skill dot Acquisition x2 skill dot Diplomacy skill dot Law
skill dot Leadership x2
Commander: Aurulent. Order - Stop this personnel to reveal the top card of your deck. If it is a Affiliation Ferengi personnel, draw it; otherwise, place it beneath your Ferenginar.

Move to DilemmaMove to EventMove to InterruptMove to Personnel

Also see the 'crosslink':
examine & manipulation - your game actions -