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(6) Aldara
 
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Galor Class 8 / 8 / 8
Standard Equipment
While you have a higher score than each of your opponents, each of your Cardassians aboard this ship is Cunning +1.
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(5) Audit’s Spoils
 
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Na'Far Class 7 / 5 / 6
Standard Equipment
When you begin a mission attempt involving this ship, you may take a card from beneath your Ferenginar into hand. You may do this only once each turn.
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(5) Aurulent
 
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Na'Far Class 7 / 5 / 6
Standard Equipment
When this ship is about to move between a non- mission and a mission, do not add 2 to the total span of those missions.
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(2) Baraka
 
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Shabren Class 3 / 0 / 3
Standard Equipment
Order - Lose 5 points to make this ship Range +10 until the end of this turn.
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(6) Bralek
 
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Galor Class 8 / 8 / 8
Standard Equipment
While an opponent's Archaeology personnel is at this mission, that opponent must discard a card from hand to use that personnel's skills.
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(6) Deranas
 
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D'deridex Class 7 / 9 / 9
Cloaking Device
While this ship is at a Region: Neutral Zone mission, it is Weapons +2 and Shields +2.
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(6) Devoras
 
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D'deridex Class 7 / 9 / 9
Cloaking Device
When an opponent's personnel is killed, if this ship is at the same mission, you may place a personnel from hand who has the same cost aboard this ship.
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(6) Fortune
 
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Virayllan Class 8 / 7 / 7
Standard Equipment
When you play this ship, you may download a Archaeology personnel.
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(6) Fortune, Raider for Hire
 
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Virayllan Class 8 / 7 / 7
Standard Equipment
While your Treachery personnel is aboard this ship, he or she is attributes +1 for each Artifact card you command (limit +3).
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(5) Guingouin
 
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Condor Class 6 / 6 / 6 
Standard Equipment
When you win an engagement you began involving this ship, if each ship you command is a ship, score 10 points.
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(6) Haakona
 
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D'deridex Class 7 / 9 / 9
Cloaking Device
When you play this ship, you may download Engage Cloak or a Pursuit card.
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(6) I.K.S. Bortas
 
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Vor'cha Class 8 / 9 / 8
Cloaking Device
When you win an engagement involving this ship, you may discard a card from hand to download a Maneuver event.
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(5) I.K.S. Hegh’ta
 
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K'Vort Class 7 / 8 / 7
Cloaking Device
While this ship is at a space mission, it is Weapons +2.
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(5) I.K.S. Lukara
 
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K'Vort Class 7 / 8 / 7
Cloaking Device
While your personnel at this mission is in combat, you may add this ship's Weapons to your total Strength.
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(6) I.K.S. Maht-H’a
 
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Vor'cha Class 8 / 9 / 8
Cloaking Device
While an opponent's Archaeology personnel is at this mission, that opponent must discard a card from hand to use that personnel's skills.
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(5) I.K.S. Pagh
 
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K'Vort Class 7 / 8 / 7
Cloaking Device
While this ship is on Engage Cloak, each opponent's ship is Range -1.
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(7) I.K.S. Qam-Chee
 
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Vor'cha Class 8 / 9 / 9
Cloaking Device
While this ship is at an opponent's mission, if this ship is staffed, each of your opponent's personnel and ships at this mission is attributes -1.
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(5) I.K.S. Rotarran, Ship of Tears
 
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K'Vort Class 7 / 8 / 7
Cloaking Device
For each Honor Klingon aboard this ship, it is Weapons +1 (limit +3).
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(6) Khazara
 
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D'deridex Class 7 / 9 / 9
Cloaking Device
Order - If this ship is on your Engage Cloak, examine an opponent's hand and choose one of those cards. That opponent exchanges that card with the top card of his or her deck. You may do this only once each turn.
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(6) Kurdon
 
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D'Kora Class 8 / 9 / 7
Standard Equipment
While your personnel are attempting a space mission that requires Acquisition or Treachery, each personnel aboard this ship is Cunning +1.
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(5) Naprem
 
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K'Vort Class 7 / 8 / 7
Cloaking Device
While this ship is at an opponent's planet mission, if your personnel is on that planet, he or she is an Infiltrator.
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(6) Prakesh
 
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Galor Class 8 / 8 / 8
Standard Equipment
While this ship is in an engagement you did not begin, it is Shields +4.
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(6) Reklar
 
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Galor Class 8 / 8 / 8
Standard Equipment
While you have a captive, this ship is Weapons +2 and Shields +1.
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(6) Rovaran
 
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D'deridex Class 7 / 9 / 9
Cloaking Device
When you win an engagement involving this ship, you may examine the loser's hand and choose a card to be removed from the game.
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(7) Scimitar, Predator
 
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Scimitar Class 9 / 11 / 10
Cloaking Device
When you win an engagement involving this ship, the loser discards the top card of his or her deck.
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(6) Serrola
 
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D'deridex Class 6 / 7 / 7
Cloaking Device
While this ship is at a mission, it is Weapons +2 and Shields +1.
While your Intelligence personnel is aboard this ship, this ship is attributes +2.
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(7) Soterus
 
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Norexan Class 9 / 9 / 9
Cloaking Device
While this ship is in an engagement, you may discard a Maneuver card from hand to make it attributes +2 until the end of that engagement.
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(6) Talnot
 
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Janitza Class 6 / 7 / 7
Standard Equipment
While you command an event in your core and have a copy of that same event in your discard pile, your opponent cannot destroy that event.
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(7) Tama
 
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Darmok Class 8 / 8 / 9
Standard Equipment
While this ship is at a planet mission, if this ship is staffed, an opponent must discard a card from hand to beam to or from this planet.
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(6) Terix
 
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D'deridex Class 7 / 9 / 9
Cloaking Device
While this ship is at an opponent's space mission, if this ship is staffed, that opponent must discard two cards from hand to attempt this mission.
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(6) Trolarak
 
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D'deridex Class 7 / 9 / 9
Cloaking Device
While this ship is at an opponent's planet mission, if this ship is staffed, that opponent must discard two cards from hand to attempt this mission.
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(7) U.S.S. Defiant, Commandeered Warship
 
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Defiant Class 8 / 10 / 10
Cloaking Device
Order - If this ship is staffed and at your mission, stop this ship to take two overcome dilemmas from beneath that mission and place them face up beneath your mission.
To staff this ship, you must have an Engineer personnel aboard.
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(7) U.S.S. Defiant, Prototype Warship
 
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Defaint Class 8 / 10 / 10
Cloaking Device
While this ship is in an engagement, it is Weapons +1 and Shields +2.
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(7) U.S.S. Defiant, Repurposed Warship
 
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Defiant Class 8 / 10 / 10
Cloaking Device
When you play this ship, if each of your nonheadquarters missions is a mission, you may spend 5 additional counters this turn.
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(6) U.S.S. Enterprise-D, Explorer
 
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Galaxy Class 8 / 8 / 9
Standard Equipment
When you complete a space mission requiring Diplomacy, if this ship is at that mission, score 10 points.
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(7) U.S.S. Enterprise-D, Personal Flagship
 
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Galaxy Class 10 / 11 / 10
Cloaking Device / Standard Equipment
When you complete a mission requiring Honor or Leadership, if this ship is at that mission, score 5 points (or score 10 points if that mission requires both).
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(7) U.S.S. Enterprise-E, Federation Envoy
 
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Sovereign Class 9 / 9 / 9
Standard Equipment
When you complete a planet mission, if this ship is at that mission, score 5 points.
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(6) U.S.S. Sutherland
 
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Nebula Class 8 / 8 / 8
Standard Equipment
When you fail a mission attempt at a space mission, if this ship is at that mission, you may discard three cards from hand to place the top card of an opponent's dilemma pile face up beneath this mission. If you do this, you cannot attempt this mission again this turn.
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(7) U.S.S. Valiant, Red Squad Training Ship
 
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Defiant Class 8 / 10 / 10
Standard Equipment
This ship is attributes +1 for each of your Cadets aboard (limit +4).
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(7) Valdore
 
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Norexan Class 9 / 9 / 9
Cloaking Device
When an opponent begins an engagement involving your other ship, if this ship is on your Engage Cloak, you may place this ship at that mission to join that engagement.
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(5) Valjean
 
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Condor Class 6 / 6 / 6 
Standard Equipment
Order - Reveal the top card of an opponent's deck. If it is not a personnel, place it on the bottom of its owner's deck to make this ship attributes +2 until the end of this turn. You may do this only once each turn.
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(6) Vetar
 
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Galor Class 8 / 8 / 8
Standard Equipment
When you play this ship, you may download a Pursuit card.
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(5) Xhosa
 
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Antares Class 6 / 5 / 5 
Standard Equipment
When this ship is about to move between a Region: Badlands mission and a non-Region: Badlands mission, subtract 1 from the Range required.
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