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'crosslink': affiliation - related, Cardassian related cards

 

crosslink

This 'crosslink' shows all 'Cardassian related cards' cards (1x Equipment ,21x Event ,7x Interrupt).

 

Also see the 'crosslink':
Cardassian cards - Cardassian Affiliation Cardassian personnel, Cardassian Affiliation Cardassian ships, Cardassian mission cards

 

(1) Cardassian Phaser Pistol
EquipmentSecond Edition

Hand Weapon. While in combat, each of your Affiliation Cardassian personnel present is Strength +1.

(0) Apprehended
EventNessesary Evil

Assault. Capture. Maneuver. Plays in your core.
Order - Lose 5 points and destroy this event to begin combat or an engagement involving your Affiliation Cardassian personnel. If you win, choose an opponent's personnel involved to place in your brig.

(1) Awaiting Trial
EventSecond Edition

Punishment. To play this event, you must command three Affiliation Cardassian personnel. Plays in your core. At the start of each of your turns, if you have a captive, you may draw a card.

(2) Brief Reunion
EventEnergize

To play this event, you must command Cardassia Prime. Download a unique Affiliation Cardassian personnel, then place him or her on your Cardassia Prime. At the end of this turn, kill that personnel. Destroy this event.

(2) Cardassian Protectorate
EventFractured Time

Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three Affiliation Cardassian personnel. Plays in your core. When you spend 1 counter to draw a card, instead examine the top three cards of your deck, place one of them on this event, and take the other two into hand.

(2) Caught in the Act
EventNessesary Evil

Capture. Plays in your core.
Order - Stop two of your Affiliation Cardassian personnel present together with an opponent's personnel at a non-headquarters mission to reveal the top card of that opponent's deck. If it is a personnel that opponent does not command, place him or her in your brig. (That opponent now commands him or her.) Otherwise, the opponent draws that card. You may do this only once each turn.

(2) Conscription
EventEnergize

Download two Glinns, then place them on top of your deck in any order. Destroy this event.

(4) High Command "Motivation"
EventReflections 2.0

Plays in your core. At the start of each of your turns, you may kill one of your Affiliation Cardassian personnel to spend a number of additional counters that turn equal to that personnel's cost. If that personnel is unique, you may spend 1 more additional counter that turn.

(2) Kotra
EventEnergize

To play this event, you must command three Affiliation Cardassian personnel. Plays in your core. When an opponent discards a personnel from the top of his or her deck during your turn, score 5 points. You may do this only once each turn.

(3) Labor Camp
EventSecond Edition

Punishment. Plays on your planet mission. At the start of each of your turns, if your Affiliation Cardassian personnel is on this planet and you have a captive, score 10 points.

(0) Observer from the Obsidian Order
EventSecond Edition

To play this event, you must command a Affiliation Cardassian personnel who has Leadership or Intelligence. Discard a card from hand to draw two cards. Destroy this event.

(2) Political Leverage
EventEnergize

Capture. Choose an opponent's personnel aboard a ship at the same mission as your staffed Affiliation Cardassian ship. Place that personnel in your brig. That opponent may discard the top four cards of his or her deck to prevent this. Destroy this event.

(2) Prison Compound
EventNessesary Evil

Punishment. To play this event, you must command three Affiliation Cardassian personnel. Round the total number of Red Dot icons on all your captives to the nearest multiple of 5. Score that number of points. Destroy this event.

(2) Process Identification
EventSecond Edition

To play this event, you must command three Affiliation Cardassian personnel. Examine the top five cards of your deck. Take one of those cards into hand and place the others on the bottom of your deck in any order. Destroy this event.

(3) Provoked Attack
EventStrange New Worlds

Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, you may name a skill and randomly select an opponent's personnel involved who has that skill to place in your brig.

(3) Standard Cardassian Procedure
EventSecond Edition

Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Affiliation Cardassian ship. That ship is Weapons +1. If you win, randomly select an opponent's personnel involved to place in your brig.

(1) Staunch Determination
EventEnergize

Maneuver. Plays in your core. When an opponent's personnel is killed in an engagement involving your Affiliation Cardassian ship, you may destroy this event to make that opponent discard a number of cards from the top of his or her deck equal to that personnel's cost.

(2) Taken Prisoner
EventSecond Edition

Assault. Capture. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Cardassian personnel. If you win, randomly select an opponent's personnel involved to place in your brig.

(0) The Key to Victory
EventNessesary Evil

Pah-wraith. Draw cards equal to the cost of an event in your core, then discard that number of cards from hand. Then, if you command three Affiliation Cardassian personnel, you may draw a card. Destroy this event.

(1) The Pillage of Bajor
EventSecond Edition

To play this event, you must command three Affiliation Cardassian personnel. Examine the top three cards of your deck. Take two of those cards into hand and discard the other. Destroy this event.

(3) Tribunal Sentencing
EventReflections 2.0

Punishment. To play this event, you must command three Affiliation Cardassian personnel. Plays in your core. While you have an opponent's personnel in your brig, that opponent has 1 fewer counter to spend during each of his or her Play and Draw Cards segments.

(0) Vast Resources
EventEnergize

Punishment. To play this event, you must command three Affiliation Cardassian personnel. Kill your captive to draw a number of cards equal to that captive's cost. Destroy this event.

Arrest Order
InterruptSecond Edition

Capture. To play this interrupt, you must command a Affiliation Cardassian Security personnel equipped with a hand weapon at a non-headquarters mission.
Order - Stop that personnel to randomly select an opponent's personnel present to place in your brig.

Comfort Women
InterruptSecond Edition

When your Gul or Legate is attempting a mission, he or she gains one skill from your non-Affiliation Cardassian personnel at that mission. Also, each of your Guls and Legates involved is attributes +1. These effects last until the end of that mission attempt.

Means of Control
InterruptStrange New Worlds

Punishment. To play this interrupt, you must have a captive. When your Affiliation Cardassian personnel is attempting a mission, he or she is attributes +2 and gains all skills from that captive until the end of this turn.

Shared Delicacy
InterruptEnergize

Punishment. To play this interrupt, you must command three Guls and have a captive.
Order - Reveal a random card from that captive's owner's hand. He or she chooses to discard that card or discard the top three cards of his or her deck.

Shri-tal
InterruptReflections 2.0

When your Affiliation Cardassian personnel is killed by a dilemma, you may draw cards equal to that personnel's cost.

Swagger
InterruptStrange New Worlds

To play this interrupt, you must command three Affiliation Cardassian personnel.
Order - Discard two cards from hand to destroy an event in an opponent's core that costs 3 or less.

Well-Crafted Lure
InterruptEnergize

Capture. To play this interrupt, you must command a Affiliation Cardassian Law personnel at a non-headquarters mission.
Order - Randomly select an opponent's non-unique personnel present. You may discard a number of cards from hand equal to that personnel's cost to place him or her in your brig.

Move to EquipmentMove to EventMove to Interrupt

Also see the 'crosslink':
Cardassian cards - Cardassian Affiliation Cardassian personnel, Cardassian Affiliation Cardassian ships, Cardassian mission cards