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'crosslink': personnel - species, Ferengi

 

crosslink

This 'crosslink' shows all 'Ferengi' cards (28x Personnel).

 

(3) Arridor, "Great Sage"
FerengiStrange New Worlds

Unique Command 3 / 6 / 4
skill dot Acquisition skill dot Anthropology skill dot Exobiology
skill dot Leadership skill dot Medical skill dot Physics
skill dot Treachery
When you begin a mission attempt involving this personnel, you may reveal the top card of your deck. If it is a personnel, make this personnel gain all of the revealed personnel's skills until the end of that mission attempt.

(2) Birta, "Helpful" DaiMon
FerengiStrange New Worlds

Unique Command 5 / 6 / 5
skill dot Diplomacy skill dot Law skill dot Navigation
skill dot Security
When you play an Acquisition personnel at this mission, you may examine the top card of your deck, then place it on the top or bottom of your deck.

(2) Bok, Vengeful DaiMon
FerengiStrange New Worlds

Unique Command 2 / 6 / 5
skill dot Biology skill dot Engineer skill dot Officer
skill dot Treachery x2
Commander: Kurdon. While you command an event that has a higher cost than every other opponent's event, this personnel is attributes +1 and gains Programming.

(1) Borts
FerengiStrange New Worlds

Staff 3 / 5 / 4
skill dot Exobiology skill dot Medical skill dot Programming
skill dot Treachery

(2) Brunt, FCA Liquidator
FerengiStrange New Worlds

Unique Staff 3 / 6 / 4
skill dot Acquisition skill dot Law skill dot Navigation
skill dot Programming skill dot Treachery
Commander: Audit's Spoils. Order - If an opponent commands more events in his or her core than you, return this personnel to his owner's hand to return an event to its owner's hand.

(2) Goss, Direct Negotiator
FerengiStrange New Worlds

Unique Command 3 / 5 / 5
skill dot Acquisition skill dot Medical skill dot Officer
skill dot Treachery
While you have six or more cards in hand, this personnel gains Diplomacy, Transporters, and Treachery.

(2) Gozar
FerengiStrange New Worlds

Command 3 / 5 / 5
skill dot Acquisition skill dot Archaeology skill dot Leadership
skill dot Navigation skill dot Officer skill dot Treachery

(2) Ishka, Moogie
FerengiStrange New Worlds

Unique 6 / 6 / 3
skill dot Acquisition x2 skill dot Biology skill dot Honor
Order - Examine the top card of your deck and exchange it with a card beneath your Ferenginar.

(3) Kazago, First Officer
FerengiStrange New Worlds

Unique Command 6 / 4 / 4
skill dot Archaeology skill dot Engineer skill dot Honor
skill dot Navigation skill dot Officer
For each card beneath your Ferenginar, this personnel is attributes +1 (limit +3).

(2) Kol
FerengiStrange New Worlds

Staff 3 / 5 / 5
skill dot Acquisition skill dot Astrometrics skill dot Navigation
skill dot Science skill dot Treachery
When you play this personnel, you may place the top card of your deck beneath your Ferenginar.

(1) Krunk
FerengiStrange New Worlds

Staff 4 / 5 / 6
skill dot Engineer skill dot Physics skill dot Transporters

(2) Leck, Eliminator
FerengiStrange New Worlds

Unique Staff 2 / 6 / 6
skill dot Biology skill dot Exobiology skill dot Security
skill dot Treachery x2
Assassin. Order - Discard any number of cards from hand and return this personnel to his owner's hand to randomly kill an opponent's personnel present whose cost equals the number of cards you discarded.

(2) Letek
FerengiStrange New Worlds

Command 3 / 5 / 6
skill dot Biology skill dot Geology skill dot Officer
skill dot Treachery
While you have a higher score than each of your opponents, this personnel is attributes +1 and gains Medical and Treachery.

(3) Lurin, Renegade DaiMon
FerengiStrange New Worlds

Unique Command 2 / 6 / 6
skill dot Acquisition skill dot Geology skill dot Leadership
skill dot Officer skill dot Transporters skill dot Treachery x2
At the start of each of your turns, you may discard a ship or equipment from hand to spend 2 additional counters this turn.

(3) Maihar’du, Silent Servant
FerengiStrange New Worlds

Unique Staff 7 / 5 / 7
skill dot Exobiology skill dot Honor skill dot Navigation
skill dot Security
Order - Stop your Affiliation Ferengi Leadership personnel present to take a card from beneath your Ferenginar into hand.

(1) Mordoc
FerengiStrange New Worlds

Staff 3 / 5 / 6
skill dot Astrometrics skill dot Security skill dot Treachery
While you have more cards in hand than any of your opponents, this personnel is attributes +1 and gains Transporters.

(2) Nava
FerengiStrange New Worlds

3 / 5 / 4
skill dot Acquisition skill dot Anthropology skill dot Geology
skill dot Science skill dot Treachery
When you play this personnel, you may take a card from beneath your Ferenginar into hand.

(2) Nog, Eager Cadet
FederationSecond Edition

Unique Staff 6 / 5 / 5 Earth related card 
skill dot Acquisition skill dot Engineer skill dot Honor
skill dot Physics
Cadet. When you play this personnel, you may examine the top four cards of an opponent's dilemma pile, then replace them in the same order.

(3) Par Lenor, Lascivious Emissary
FerengiStrange New Worlds

Unique Command 4 / 5 / 4
skill dot Acquisition skill dot Diplomacy skill dot Exobiology
skill dot Geology
At the start of each of your turns, you may destroy one of your events to spend additional counters this turn equal to that event's cost.

(1) Quark, Resistance Informant
FerengiCall To Arms

Unique 4 / 6 / 4 Terok-Nor related card 
skill dot Acquisition skill dot Anthropology skill dot Diplomacy
skill dot Programming
Dissident. When you play this personnel, discard a card from hand.
When this personnel is facing a dilemma, he may gain a skill from your Dissident present until the end of that dilemma. You may do this only once each turn.

(4) Quark, True Ferengi
FerengiStrange New Worlds

Unique 4 / 6 / 4 Deep Space Nine related card 
skill dot Acquisition skill dot Anthropology skill dot Diplomacy
skill dot Programming skill dot Treachery
When you play this personnel, you may download a card and place that card beneath your Ferenginar. This personnel is Cunning +1 for each Rule you command that has a different card title.

(3) Rom, Diagnostic and Repair Technician
BajoranSecond Edition

Unique Staff 5 / 5 / 4 Deep Space Nine related card 
skill dot Engineer x2 skill dot Navigation skill dot Physics
skill dot Programming
While this personnel is facing a dilemma, he is attributes +1 and gains Astrometrics, Honor, and Physics.

(1) Rom, Undercover Spy
FerengiCall To Arms

Unique Staff 6 / 6 / 4 Terok-Nor related card 
skill dot Engineer skill dot Honor skill dot Physics
Dissident. Thief. Waiter. When you play this personnel, discard a card from hand.
While this personnel is present with your Dissident, he gains Astrometrics, Engineer, and Programming.

(2) Rom, Younger Brother
FerengiStrange New Worlds

Unique Staff 6 / 6 / 4 Deep Space Nine related card 
skill dot Engineer skill dot Honor skill dot Physics
skill dot Programming
Waiter. When a Affiliation Ferengi personnel present is randomly selected by a dilemma, you may make that personnel attributes +1 until the end of that dilemma.

(1) Skron
FerengiStrange New Worlds

4 / 5 / 4
skill dot Acquisition skill dot Diplomacy skill dot Law
skill dot Programming

(2) Sovak, Treasure Hunter
FerengiStrange New Worlds

Unique Staff 3 / 6 / 5
skill dot Acquisition skill dot Archaeology skill dot Programming
skill dot Science skill dot Treachery
Order - Discard a card from hand to examine a number of cards from the top of your deck equal to the discarded card's cost, then replace them in any order.

(3) Taar, Bristling DaiMon
FerengiStrange New Worlds

Unique Command 3 / 5 / 6
skill dot Acquisition skill dot Astrometrics skill dot Engineer
skill dot Officer skill dot Treachery
This personnel is attributes +2 for each of these categories in which you have more than any of your opponents: cards in hand, events in core, and points scored.

(3) Zek, The Grand Nagus
FerengiStrange New Worlds

Unique 4 / 7 / 2
skill dot Acquisition x2 skill dot Diplomacy skill dot Law
skill dot Leadership x2
Commander: Aurulent. Order - Stop this personnel to reveal the top card of your deck. If it is a Affiliation Ferengi personnel, draw it; otherwise, place it beneath your Ferenginar.

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