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(2) Aamin Marritza, Honorable Patriot
 
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8 / 6 / 3
Honor x2 Programming
While this personnel is attempting a mission, you may discard an event from hand to make him gain a skill of your choice that he does not already have until the end of that mission attempt. You may do this only once each turn.
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(2) Ari
 
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6 / 5 / 6
Honor Officer Programming
Transporters
Dissident. When you play this personnel, if you have a Gul or Legate at this mission, this personnel's cost is -1.
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(3) Boheeka, Clandestine Connection
 
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4 / 5 / 5
Biology Engineer Officer
Physics
Glinn. Smuggler. When you play this personnel, you may discard any number of cards from hand, then draw an equal number of cards.
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(3) Broca, Grovelling Lackey
 
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4 / 5 / 5
Archaeology Engineer Officer
Transporters Treachery
Legate. Order - Discard a card from hand and reveal an event from hand to download a copy of that event. You may do this only once each turn.
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(2) Corbin Entek, Undercover Operations Supervisor
 
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3 / 6 / 5
Biology Exobiology Intelligence
Security Treachery
Order - Kill your captive to destroy an event that captive's owner commands.
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(2) Damar, Loyal Glinn
 
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4 / 5 / 6
Astrometrics Engineer Physics
Programming
Glinn. Order - If this personnel is present with your Gul, shuffle your deck. You may do this only once each turn.
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(3) Damar, Useful Adjutant
 
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3 / 5 / 6
Engineer Officer Physics
Security Treachery
Glinn. While this personnel is attempting a mission and an opponent is about to draw dilemmas, you may discard a card from hand to subtract one from the number he or she can draw. You may do this only once each turn.
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(2) Danar, Irascible Gul
 
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5 / 5 / 6
Astrometrics Engineer Leadership
Navigation Officer
Commander: Aldara. Gul.
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(3) Darhe’el, The Butcher of Gallitep
 
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1 / 6 / 5
Exobiology Geology Leadership
Officer Treachery x2
Gul. When you place an opponent's personnel in your brig, you may discard a card from hand to draw two cards. You may do this only once each turn.
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(1) Daro
 
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5 / 5 / 5
Astrometrics Engineer Transporters
Glinn.
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(2) Davin
 
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4 / 6 / 6
Astrometrics Law Treachery
When you play this personnel, discard the top card of an opponent's deck.
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(4) Dejar, Cunniung Sabotur
 
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4 / 6 / 5
Engineer Intelligence Science
Treachery
When this personnel uses her Intelligence to complete a mission, score 5 points.
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(2) Dukat, Anjohl Tennan
 
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2 / 6 / 6
Anthropology Archaeology Diplomacy
Programming Treachery x2
While this personnel is facing a dilemma, you may remove an Anthropology or Leadership personnel in your discard pile from the game to make this personnel attributes +1 until the end of this mission attempt.
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(3) Dukat, Liberator and Protector
 
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2 / 6 / 6
Diplomacy Leadership Officer
Treachery x2
Gul. When this personnel uses a skill to complete a mission, each of your opponents discards the top three cards of his or her deck. You may do this only once each turn.
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(3) Dukat, Liberator and Protector
 
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2 / 6 / 6
Diplomacy Leadership Officer
Treachery x2
Gul. When this personnel uses a skill to complete a mission, each of your opponents discards the top three cards of his or her deck. You may do this only once each turn.
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(3) Dukat, Military Advisor
 
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2 / 6 / 6
Diplomacy Leadership Navigation
Officer Treachery x2
Commander: Prakesh. Gul. Order - Place a card from hand on the bottom of your deck.
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(3) Dukat, Prefect of Bajor
 
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2 / 6 / 6
Diplomacy Exobiology Leadership
Officer Treachery x2
Gul. When this personnel or a personnel present is about to be stopped by a dilemma, you may discard a non- personnel from hand to prevent that. You may do this only once each turn.
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(3) Dukat, True Cardassian
 
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4 / 6 / 6
Leadership Navigation Officer
Programming Security
Commander: Naprem. When an engagement involving this personnel ends, the ship he is aboard and each of your personnel aboard it are not stopped. You cannot begin any other engagements this turn.
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(2) Elim Garak, Agent of the Obsidian Order
 
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3 / 6 / 6
Exobiology Intelligence Programming
Security Treachery
While this personnel is attempting a mission, you may discard a personnel from hand to give him one of the discarded personnel's skills until the end of that mission attempt.
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(2) Elim Garak, First Officer of Terok Nor
 
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2 / 6 / 6
Biology Officer Programming
Security Treachery x2
When a personnel at this mission is about to be stopped by a dilemma, you may kill your captive to prevent that.
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(2) Elim Garak, Plain, Simple Tailor
 
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3 / 6 / 6
Diplomacy Intelligence Programming
Treachery
When this personnel is about to be killed by a dilemma, you may discard a personnel from hand to take this personnel into your hand instead.
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(1) Emok
 
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5 / 5 / 5
Exobiology Intelligence Medical
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(4) Enabran Tain, Head of the Obsidian Order
 
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2 / 7 / 3
Engineer Intelligence x2 Leadership
Programming Security Treachery x2
When an engagement involving your ship or ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.
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(3) Enabran Tain, Retired Mastermind
 
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2 / 7 / 3
Intelligence x2 Programming Security
Treachery x2
When this personnel is about to be stopped, you may kill one of your other personnel present to prevent that.
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(3) Enabran Tain, "Retired" Spymaster
 
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2 / 7 / 3
Anthropology Intelligence x2 Security
Treachery x2
When you play this personnel, if each of your non-headquarters missions requires Intelligence, you may draw up to seven cards, then discard two cards from hand.
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(3) Evek, Attaché to the Demilitarized Zone
 
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4 / 5 / 6
Anthropology Diplomacy Law
Leadership Officer Security
Commander: Vetar. Gul. When you play this personnel, you may discard a card from hand to download a Capture card.
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(2) Evek, Harsh Interrogator
 
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4 / 5 / 6
Diplomacy Leadership Officer
Security
Commander: Vetar. Gul. While you have a captive, this personnel gains Biology and Law.
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(2) Gilora Rejal, Subspace Researcher
 
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6 / 6 / 4
Programming Engineer Programming
Science
While this personnel is facing a dilemma, she gains Physics and Science.
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(2) Goran
 
|
6 / 6 / 6
Biology Intelligence Medical
Transporters
Infiltrator. When you play this personnel, you may discard an equipment or event card from hand to make this personnel cost -2.
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(1) Hogue, Student of Political Ethics
 
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6 / 5 / 5
Honor Leadership Navigation
Dissident. Order - Discard the top card of your deck to make this personnel gain Science until the end of this turn. You may do this only once each turn.
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(1) Jerax
 
|
4 / 5 / 7
Biology Geology Security
Glinn.
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(1) Joret Dal, Patriotic Visionary
 
|
6 / 5 / 6
Biology Honor Intelligence
Science Security
Dissident. Glinn. While a ship is at this mission, it is Weapons -2 and Shields -2.
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(1) Jural
 
|
4 / 6 / 5
Geology Science Transporters
Glinn. While this personnel is present with a Gul, he gains Physics.
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(1) Kovat, Public Conservator
 
|
5 / 5 / 3
Anthropology Diplomacy Law
While this personnel is attempting a mission, you may kill your captive to make this personnel attributes +3 until the end of that mission attempt. You may do this only once each turn.
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(3) Lemec, Posturing Negotiator
 
|
4 / 5 / 6
Diplomacy Geology Medical
Officer Transporters Treachery
Commander: Reklar. Gul. While you have a higher score than each of your opponents, this personnel is Cunning +2 and Strength +2.
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(3) Madred, Calculating Captor
 
|
2 / 6 / 5
Archaeology Intelligence Officer
Security Treachery x2
Gul. When you play this personnel, you may download a Punishment card.
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(1) Magren
 
|
5 / 6 / 5
Biology Medical Physics
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(2) Makbar, Chief Archon
 
|
4 / 7 / 4
Anthropology Law Medical
Treachery
At the start of each of your turns, each of your opponents who has a captive in your brig must discard the top card of his or her deck.
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(2) Mavek, Science Officer
 
|
6 / 5 / 5
Biology Geology Navigation
Science
When you play this personnel, if your non-Cardassian is at this mission, you may download an equipment.
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(1) Megar
 
|
5 / 5 / 5
Anthropology Biology Law
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(2) Mila, Trusted Confidante
 
|
7 / 5 / 3
Biology Honor Intelligence
Medical
Dissident. When an interrupt is played, you may kill this personnel to prevent that interrupt and place it in its owner's discard pile.
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(1) Natima Lang, Professor of Political Ethics
 
|
6 / 6 / 4
Diplomacy Honor Law
Leadership Programming
Dissident. When you play this personnel, discard a card from hand.
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(2) Nerot
 
|
5 / 5 / 6
Archaeology Exobiology Security
Transporters
Glinn. When you play this personnel, for each Punishment event you command, he is cost -1.
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(3) Ocett, Dogged Rival
 
|
4 / 6 / 5
Archaeology Exobiology Navigation
Officer Security Treachery
Commander: Bralek. Gul. When you play this personnel, you may discard the top card of your deck to place any other card from your discard pile on top of your deck.
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(3) Odo, Impartial Investigator
 
|
6 / 6 / 8
Anthropology Exobiology Honor
Law Security
Shape-shifter. Order - If this personnel is at a non-headquarters mission, lose 5 points and stop him to place an opponent's non-Honor personnel present in your brig.
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(2) Parn
 
|
4 / 6 / 5
Archaeology Diplomacy Leadership
Officer Treachery
Legate.
|
|
(2) Rogesh
 
|
4 / 6 / 5
Intelligence Navigation Physics
Science Treachery
|
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(2) Rusot, Proud Nationalist
 
|
4 / 5 / 6
Biology Geology Officer
Treachery
Dissident. Gul. While you command more events in your core than each of your opponents, this personnel gains Leadership and Security.
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(2) Seskal, Comrade in Arms
 
|
5 / 5 / 6
Anthropology Astrometrics Officer
Science
Dissident. Glinn. While you command more events in your core than each of your opponents, this personnel cannot be stopped by dilemmas.
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(3) Tekeny Ghemor, Prominent Official
 
|
7 / 6 / 5
Diplomacy Engineer Honor
Law Leadership Programming
Transporters
Dissident. Legate. When you play this personnel, discard a card from hand. When this personnel is about to be stopped by a dilemma, you may stop your Dissident present instead.
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(1) Thorel
 
|
6 / 5 / 5
Archaeology Geology Science
|
|
(3) Toran, Ambitious Brute
 
|
2 / 5 / 6
Astrometrics Diplomacy Officer
Physics Treachery x2
Assassin. Gul. Order - Discard a personnel from hand and return this personnel to his owner's hand to kill an opponent's personnel present who has a skill that discarded personnel has.
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(0) Tora Ziyal, Beloved Daughter
 
|
6 / 4 / 4
Anthropology Geology Honor
Dissident. When you play this personnel, discard a card from hand.
When this personnel is stopped by a dilemma, you may discard a card from hand to draw a card.
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