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(2) B-4, Dangerous Simpleton
 
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4 / 2 / 10
Programming
Infiltrator. While this personnel is attempting a mission, you may reveal three Androids from hand to make him Cunning +7 and gain Intelligence and Treachery. These effects last until the end of the mission attempt. You may only do this once each turn.
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(5) Data, Aspirer
 
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6 / 10 / 10
Astrometrics Engineer Exobiology
Officer Programming x2
While this personnel is facing a dilemma, he is Integrity +2 and gains Honor.
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(5) Data, Commanding Officer
 
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6 / 10 / 10
Engineer Leadership Officer
Physics Programming
Commander: U.S.S. Sutherland. Order - Discard a card from hand to name a card. When an opponent plays that card, score 5 points. This effect lasts until the start of your next turn. You may do this only once each turn.
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(1) Data, Loyal Brother
 
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3 / 9 / 10
Astrometrics Biology Engineer
Programming x2 Treachery
At the start of each of your turns, you must discard an event from hand or stop this personnel.
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(5) Data, Pinocchio
 
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6 / 10 / 10
Astrometrics Engineer Exobiology
Officer Programming
When you play this personnel, name Anthropology, Navigation, or Physics. This personnel gains that skill.
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(6) Lore, The One
 
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1 / 10 / 10
Diplomacy Engineer Leadership
Programming Security Treachery x2
While this personnel is facing a dilemma, he cannot be stopped.
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(4) Ruk, Old One Servitor
 
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4 / 9 / 10
Exobiology Geology Security
When you play this personnel, each Android you command is attributes +1 until end of turn.
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(2) Soong-type Android
 
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5 / 5 / 5
While this personnel is facing a dilemma, you may reveal three Androids from hand to make it attributes +4 and gain a skill of your choice. These effects last until the end of the dilemma. You may do this only once each mission attempt.
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