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(1) A Treasure Beyond Comparison
 
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Punishment. Plays in your core. When you place an opponent's personnel in your brig, you may draw a card.
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(1) Awaiting Trial
 
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Punishment. To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, if you have a captive, you may draw a card.
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(3) Labor Camp
 
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Punishment. Plays on your planet mission. At the start of each of your turns, if your personnel is on this planet and you have a captive, score 10 points.
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(1) Psychological Pressure
 
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Punishment. Plays in your core. When an opponent's personnel is facing a dilemma, if he or she has the same skill as any of your captives, that opponent must discard a card from hand to use that skill.
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(3) Tribunal Sentencing
 
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Punishment. To play this event, you must command three personnel. Plays in your core. While you have an opponent's personnel in your brig, that opponent has 1 fewer counter to spend during each of his or her Play and Draw Cards segments.
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(0) Vast Resources
 
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Punishment. To play this event, you must command three personnel. Kill your captive to draw a number of cards equal to that captive's cost. Destroy this event.
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Condition Captive
 
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Punishment. Order - Place your captive on your headquarters mission. You now command that personnel.
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Means of Control
 
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Punishment. To play this interrupt, you must have a captive. When your personnel is attempting a mission, he or she is attributes +2 and gains all skills from that captive until the end of this turn.
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Shared Delicacy
 
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Punishment. To play this interrupt, you must command three Guls and have a captive. Order - Reveal a random card from that captive's owner's hand. He or she chooses to discard that card or discard the top three cards of his or her deck.
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Torture
 
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Punishment. You may play only one copy of this interrupt each turn. Order - Choose one of your captives. Each of your Intelligence personnel gains that captive's skills until the end of your turn.
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