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'crosslink': card - related, Punishment-related card

 

crosslink

This 'crosslink' shows all 'Punishment-related card' cards (6x Event ,4x Interrupt).

 

(1) A Treasure Beyond Comparison
EventSecond Edition

Punishment. Plays in your core. When you place an opponent's personnel in your brig, you may draw a card.

(1) Awaiting Trial
EventSecond Edition

Punishment. To play this event, you must command three Affiliation Cardassian personnel. Plays in your core. At the start of each of your turns, if you have a captive, you may draw a card.

(3) Labor Camp
EventSecond Edition

Punishment. Plays on your planet mission. At the start of each of your turns, if your Affiliation Cardassian personnel is on this planet and you have a captive, score 10 points.

(1) Psychological Pressure
EventCall To Arms

Punishment. Plays in your core. When an opponent's personnel is facing a dilemma, if he or she has the same skill as any of your captives, that opponent must discard a card from hand to use that skill.

(3) Tribunal Sentencing
EventReflections 2.0

Punishment. To play this event, you must command three Affiliation Cardassian personnel. Plays in your core. While you have an opponent's personnel in your brig, that opponent has 1 fewer counter to spend during each of his or her Play and Draw Cards segments.

(0) Vast Resources
EventEnergize

Punishment. To play this event, you must command three Affiliation Cardassian personnel. Kill your captive to draw a number of cards equal to that captive's cost. Destroy this event.

Condition Captive
InterruptSecond Edition

Punishment.
Order - Place your captive on your headquarters mission. You now command that personnel.

Means of Control
InterruptStrange New Worlds

Punishment. To play this interrupt, you must have a captive. When your Affiliation Cardassian personnel is attempting a mission, he or she is attributes +2 and gains all skills from that captive until the end of this turn.

Shared Delicacy
InterruptEnergize

Punishment. To play this interrupt, you must command three Guls and have a captive.
Order - Reveal a random card from that captive's owner's hand. He or she chooses to discard that card or discard the top three cards of his or her deck.

Torture
InterruptSecond Edition

Punishment. You may play only one copy of this interrupt each turn.
Order - Choose one of your captives. Each of your Intelligence personnel gains that captive's skills until the end of your turn.

Punishment-related card are referenced by:
Interrupt Fresh Tactic, Mission Deliver Prisoners, Personnel Madred, Calculating Captor, Personnel Nerot

Move to EventMove to Interrupt