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Chain Reaction Pulsar

Chain Reaction Pulsar

Uncommon card from The Trouble with Tribbles (2000)

TacticSee prev Tactic in alphabetical orderSee next Tactic in alphabetical orderThe Trouble with TribblesSee prev. card from The Trouble with Tribbles (order by card typ, alphabetical)See next card from The Trouble with Tribbles (order by card typ, alphabetical)strategy notes

Attack: 5; Defense: 0

Requires a staffed ship which has three or more staffing icons firing. ATTACK bonus +1 if Akiraclass.

Hit: Tactic down

Direct Hit: Tactic down

Nullifies one Event card enhancing target's attributes (once per turn). Scanners off line: You may play Scan and Full Planet Scan only where you have an undamaged ship.

RANGE: -1; WEAPONS: -1; SHIELDS: -3; HULL: 35%

 
   

Strategy notes

'crosslinks' - Chain Reaction Pulsar

See , Akira-class ships in strategy area.

'downloading' - Chain Reaction Pulsar is the target

Chain Reaction Pulsar could be downloaded by the following cards:

Make It So

Timing - suspends play  Frequency - once per game 

(Reason: download a Tactic card.
Location: to ship with matching commander in battle at any quadrant.
Further costs: discard Make It So.)

U.S.S. Jupiter

Timing - suspends play  Frequency - once per game 

(Reason: Special Download Chain Reaction Pulsar.
Location: anywhere at U.S.S. Jupiter's location at any quadrant.)

Strategy article

Card Extra from Todd Soper (06/07/2000)

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