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Major Rakal's Romulan Review #100: Major Rakal's STCCG Mission Rating System (05/28/2000) |
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Aefvadh! In the introduction to my very first Romulan Review, I promised (in a stunning display of optimism) not only to review individual cards, but to comparison-rate personnel, ships, missions and other cards. "For missions," I wrote, "I'll look at point/cost ratios, and how they vary between affiliations for multi-color ones." Well, it's taken just a bit longer than I anticipated to get around to those mission ratings (Major's Review Trivia: What was the subject of Romulan Review #1 and on what date was it published?), and so far it covers just the Romulans, but for my 100th Review I present the long-overdue... Major Rakal's STCCG Mission Rating System How much is a mission worth? On the face of it, that seems like a simple question to answer; it's worth 25 points, or 30, or 40, or whatever is printed on the card. But what if you ask yourself what it costs to do that mission? Two 30-point missions may differ widely in the effort you have to put into them; and the same mission may be much more difficult for Romulans to do than for Klingons. So the real question is, is the mission worth what it costs to include it in your deck? To rate missions, I have developed a system of calculating a "point/cost ratio." A higher ratio means the points should be easier to earn. Costs include the difficulty of supplying the skills, attribute totals and other requirements for the mission, quadrant location, span, number of other affiliations that can also attempt the mission, any special benefits or restrictions that apply and other features. For each affiliation, I will include the missions attemptable by that affiliation, including missions attemptable by "any crew" or "any Away Team" and those with [NA] icons (which allow any Away Team or crew containing at least one [NA] personnel to attempt). I will not include any that require Espionage or an objective to solve, with the exception of a homeworld. Skill Requirements
For the Romulans, Treachery appears 23 times on Romulan personnel and 27 times on Non-Aligned personnel (total 50), while Stellar Cartography appears a total of 9 times. Thus, the cost of a Treachery requirement is 2 for the Romulans, while Stellar Cartography costs 11. Attribute Requirements
Alternate Requirements
Other Costs
Universal and regional missions, on the other hand, received a negative cost of -5 for each feature, for the skill redundancy allowed by universal missions (and the fact that they can't be bumped by an opponent's earlier seed) and for the ability to place regional missions as a group, requiring less travel. Homeworlds incur a cost of 5 (if it's not your homeworld) because they have a high probability of being assimilated, or duplicated and solved by the opponent with HQ: Secure Homeworld. An affiliation's own homeworld is included, even though it requires an objective to solve it (the requirement costs are based on HQ: Secure Homeworld), due to the great advantages of using a homeworld for headquarters, and a negative cost of -10 is assigned. Other advantages and disadvantages provided by special mission text (or occasionally by other cards, such as the Badlands region's vulnerability to Navigate Plasma Storms) were assigned fairly arbitrary cost factors, usually ranging from -5 to +5. Point/Cost Ratios
The Ratings
So how do these ratings compare to your subjective opinions? Covert Installation, a modest 35-point mission, is at the top of the list due to its single affiliation icon (not many can steal it), simple requirements and Neutral Zone location. Second is the 45-point Wormhole Negotiations; while it also has Federation and Klingon icons, missions don't get much easier for the Romulans than Treachery x4. Third, oddly enough, is a 25-pointer, Excavation. Its low point value is compensated for by being to solve it either with a single skill (Archaeology) or with any five average Romulans/NAs for a total CUNNING of 33 or more. On the other hand, a number of high-point missions are near the bottom of the list because their Gamma Quadrant location makes them relatively unattractive. And What About the Borg?
Warnings!
Second, the actual value of a mission in your deck depends a great deal on other aspects of your strategy. A group of missions which, individually, have relatively unexceptional point/cost ratios may have sufficient skill redundancy to make them very attractive in combination, by "amortizing" those costs over the whole group. Also, you may require certain skills for dilemma-passing and for side strategies, effectively reducing the cost of having those skills for your mission requirements. For example, Tal Shiar skill has a relatively high cost of 11 (compared to 3 for Computer Skill or 4 for Diplomacy), but if you're already using it for free reporting to Continuing Committee, maintaining stats on a D’deridex Advanced or enabling Plans of the Tal Shiar, it's worth your while to include missions that require it. Third, remember that assigning cost values to special mission text and other features is not exactly a scientific process. You may disagree heartily with my assessment of the costs or benefits of such features. If you find a particular mission with a low ratio fits your choice of deck design and strategy, then my rating is irrelevant to you. Use what works for you. Finally, please do not ask me to justify or explain individual mission ratings, or the costs of special requirements or features. (I'm not positive I can justify all of them even to myself. ;-) ) |
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