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'for free' - Office of the President

for free

 

'for free' - Office of the President is the target

There are no cards that allows you to play Office of the President for free.

'for free' - Office of the President is the reason

Cards you can play for free by using Office of the President:

1st function: Office of the President says: 'play one HQ card for free (anywhere at Office of the President's location at alpha quadrant).

Timing - each turn  Frequency - once per turn 

Other cards (6):

HQ: War Room
EventDeep Space Nine

Plays on a homeworld. Your OFFICER, SECURITY, Leadership and Resistance personnel of same affiliation as that homeworld are CUNNING +2 and STRENGTH +2.

HQ: Ferengi Credit Exchange
IncidentRules of Acquisition

Seeds or plays on Ferenginar, Ferengi Trading Post or Quark’s Bar. Any player who has Acquisition present may, once each turn, discard up to three Gold-Pressed Latinum cards present. For each one discarded, score 2 points (place that Latinum card in point area), draw one card or place any one card from discard pile beneath draw deck. May be nullified by Subspace Interference.

HQ: Orbital Weapons Platform
IncidentThe Trouble With Tribbles

Plays on any homeworld. Each time opponent initiates battle here against your ship or facility matching this homeworld's affiliation, just after it is targeted each of your Orbital Weapons Platforms here may "fire upon" an opposing ship present. Each ship fired upon is damaged = Tactic flipTactic flip for each Platform that targets it, and you may exclude that ship from that battle.

HQ: Defensive Measures
ObjectiveDeep Space Nine

Seeds or plays on table. Your Obsidian Order, Tal Shiar, Klingon Intelligence, Section 31 and FCA personnel gain 1 Leadership and may initiate battle against their own affiliation. Also, opponent may not attempt any of your missions with more than one affiliation icon on each end unless opponent attempted to seed a copy of that mission OR opponent is using an appropriate Espionage card.

HQ: Return Orb to Bajor
ObjectiveDeep Space Nine

Plays on your Orb Icon personnel. Where present, that personnel may earn Orb artifacts just encountered and may "reclaim" (steal) any Orb artifacts in play. If that personnel is on Bajor with Orb artifacts present, draw up to three cards for each one, discard objective and score points. (Each artifact may be "returned" only once per game.)

HQ: Secure Homeworld
ObjectiveDeep Space Nine

Seeds or plays on a homeworld. Your Away Teams which include a personnel who matches homeworld's affiliation may attempt the mission using these requirements: Leadership x2 + SECURITY + (Honor OR Treachery) + any one attribute total > point value of mission When you solve mission, capture all opposing personnel on planet who do not match affiliation of homeworld.

2nd function: Office of the President says: 'report one Federation Ambrassador, Admiral, Vice-Admiral or President for free (inside this headquarter at alpha quadrant).

Timing - each turn  Frequency - once per turn 

Federation Federation cards (26):

Admiral Cartwright
FederationThe Motion Picture

Command Alternate Universe Classic Films V.I.P. 5 / 7 / 5 male
skill dot Leadership skill dot SECURITY skill dot Treachery
skill dot Section 31 skill dot Once per game, may nullify any one Federation treaty.

Admiral Hayes
FederationFirst Contact

Command V.I.P. 7 / 6 / 4 male
skill dot Each of your Federation ships at the same location is WEAPONS +1 and SHIELDS +2. skill dot Leadership

Admiral Janeway
FederationAll Good Things

Command Alternate Universe V.I.P. 7 / 9 / 3 female
skill dot SCIENCE skill dot ENGINEER skill dot Leadership
skill dot Computer Skill skill dot Physics skill dot Ablative Armor.

Admiral J. P. Hanson
FederationHolodeck Adventures

Command V.I.P. 8 / 8 / 4 male
skill dot Leadership x2 skill dot Honor skill dot SECURITY
skill dot Your Affiliation Federation ships may report here (unless Alternate Universe).

Admiral Kirk
FederationThe Motion Picture

Command Alternate Universe Classic Films V.I.P. 8 / 9 / 7 male Nemesis (rechts, blk) 
skill dot Leadership x3 skill dot Diplomacy skill dot Commandeer Ship.
skill dot Once each turn, may discard one card to draw one card.

Admiral Leyton
FederationThe Dominion

Command V.I.P. 5 / 8 / 8 male
skill dot Leadership skill dot SECURITY skill dot Treachery
skill dot Allows your cards here to initiate battle against Affiliation Dominion.

Admiral McCoy
FederationTwo-Player Game

Staff V.I.P. 8 / 6 / 1 male
skill dot MEDICAL skill dot Exobiology skill dot Cantankerousness
skill dot Other Medical are CUNNING +3 where present.

Admiral Picard
FederationTwo-Player Game

Command Alternate Universe V.I.P. 6 / 7 / 3 male Barash-Illusion Icon 
skill dot Diplomacy skill dot Leadership skill dot Honor
skill dot Navigation

Admiral Riker
FederationAll Good Things

Command Alternate Universe V.I.P. 7 / 8 / 6 male
skill dot Leadership x2 skill dot Diplomacy skill dot Navigation
skill dot Music skill dot Your leaders here may initiate battle against Affiliation Klingonskill dot Any Enterprise (if aboard your matching facility).

Admiral Ross
FederationBlaze of Glory

Command V.I.P. 6 / 8 / 7 male
skill dot Leadership skill dot Diplomacy skill dot Anthropology
skill dot Honor OR Section 31 (choose at start of each turn).

Alynna Nechayev
FederationPremiere

Command OFFICER 7 / 8 / 3 female
skill dot Diplomacy skill dot Leadership

Ambassador Krajensky
FederationRules of Acquisition

Command V.I.P. 7 / 8 / 5 male
skill dot Diplomacy skill dot Leadership skill dot ENGINEER
skill dot Law skill dot May report on Risa.

Ambassador Sarek
FederationThe Motion Picture

Alternate Universe Classic Films V.I.P. 9 / 10 / 7 male
skill dot Diplomacy x2 skill dot Mindmeld skill dot Law
skill dot Any Federation treaty.

Andrea Brand, Academy Superintendent
FederationSecond Edition

Command No Classification 6 / 6 / 3 female Earth Personnel 
skill dot Law skill dot Leadership x2 skill dot Navigation
skill dot OFFICER skill dot Transporters

Fleet Admiral Shanthi
FederationPremiere

Command OFFICER 9 / 6 / 4 female
skill dot Leadership skill dot Diplomacy

Jaresh-Inyo
FederationThe Dominion

Command V.I.P. 8 / 6 / 3 male
skill dot Diplomacy skill dot Biology skill dot Law
skill dot HQ: Secure Homeworld.

Kareel Odan
FederationPremiere

V.I.P. 9 / 7 / 4 female
skill dot Diplomacy skill dot Computer Skill

K'Ehleyr
FederationPremiere

Staff V.I.P. 8 / 7 / 7 female
skill dot Diplomacy skill dot Honor

Lojal
FederationDeep Space Nine

Universal Staff V.I.P.  / No Classification 6 / 7 / 6 male
skill dot Diplomacy skill dot Astrometrics skill dot Mindmeld
skill dot Honor skill dot Anthropology skill dot Leadership
skill dot Navigation
Order - Lose 5 points and stop this personnel to name a dilemma. Choose an opponent to take each copy of that dilemma from his or her dilemma pile, place them beneath your completed mission, then shuffle and replace his or her dilemma pile face down.

Matthew Dougherty
FederationThe Motion Picture

Command V.I.P. 5 / 7 / 5 male
skill dot Scores 10 points if helps complete Collect Metaphasic Particlesskill dot Leadership skill dot Treachery
skill dot SCIENCE

Neelix
Non-aligned FederationVoyager

Staff CIVILIAN 6 / 7 / 5 male Delta Quadrant 
skill dot Anthropology skill dot Navigation skill dot Diplomacy
skill dot ENGINEER skill dot Geology

Norah Satie
FederationPremiere

Command V.I.P. 9 / 6 / 2 female
skill dot Leadership

Sarek
FederationPremiere

Command V.I.P. 9 / 10 / 3 male
skill dot Diplomacy x3 skill dot Mindmeld

Spock
FederationTwo-Player Game

Command V.I.P. 9 / 10 / 7 male
skill dot Diplomacy x2 skill dot Computer Skill skill dot Leadership
skill dot SCIENCE skill dot Mindmeld

St. John Talbot
FederationThe Motion Picture

Classic Films CIVILIAN 6 / 6 / 5 male Hologram 
skill dot Diplomacy skill dot Computer Skill skill dot Law
skill dot May work with Sybok, General Korrd, and Caithlin Dar.

T'Lara
FederationSecond Edition

Universal Command No Classification 6 / 7 / 5 female Earth Personnel 
skill dot Exobiology skill dot Law skill dot Leadership
skill dot OFFICER

Non-Aligned / neutral Non-Aligned / neutral cards (1):

Neelix
Non-aligned FederationVoyager

Staff CIVILIAN 6 / 7 / 5 male Delta Quadrant 
skill dot Anthropology skill dot Navigation skill dot Diplomacy
skill dot ENGINEER skill dot Geology