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Ablative Armor
 
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While aboard your ship or facility, opponent's ATTACK total must be more than double that ship or facility's DEFENSE total to score a hit, and more than triple to score a direct hit.
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Plasmadyne Relay
 
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While on your ship, RANGE and SHIELDS are + 2. While at a station or outpost, SHIELDS are + 4. (Cumulative).
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VR Headset
 
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Each VR Headset aboard your ship allows one Vorta, Jem'Hadar, or Cardassian present to enhance WEAPONS and SHIELDS +1 and (if Vorta) to serve as matching commander.
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Captain’s Log
 
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Plays on table. Each of your ships with its matching commander aboard is WEAPONS and SHIELDS +3. (Captain's Order.)
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Line of Defense
 
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Plays in your core. While your ship is at a mission that has a matching affiliation icon, it is Shields +2.
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Metaphasic Shields
 
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Plays on table. New technology enhances each of your ship's SHIELDS + 2 for each SCIENCE aboard. (Cumulative.)
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Nutational Shields
 
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Plays on table. New technology enhances each of your ship's SHIELDS + 2 for each ENGINEER aboard. (Cumulative.)
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System 5 Disruptors
 
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Plays on your freighter, transport or merchant vessel. Ship is WEAPONS +4, but is SHIELDS -1 and no longer qualifies as a freighter, transport or merchant vessel.
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Service The Collective
 
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Seeds or plays on table. Whenever your current objective targets either a homeworld
OR
your mission that has an affiliation icon matching your counterpart there, your Borg are not restricted from probing on same turn they complete scouting. Also, while a personnel you've assimilated as a counterpart is on your ship, that ship is WEAPONS and SHIELDS +4 against counterpart's former affiliation(s).
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Inside Operation
 
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Plays at start of ship battle. Each opposing ship and facility in the battle is WEAPONS and SHIELDS -3 if your personnel is infiltrating one of them. Infiltrator exposed.
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Multivector Assault Mode
 
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Plays at start of battle (once per battle) involving your U.S.S. Prometheus
OR
at least three of your ships. One of those ships is WEAPONS and SHIELDS +5 until end of battle.
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Power to the Shields
 
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Maneuver. When your ship with your Engineer personnel aboard is in an engagement, it is Shields +4 until the end of that engagement.
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Weak Spot
 
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Plays on a ship being targeted by two or more ships. For this battle, reduces ist SHIELDS by 4 (not cumulative)
OR
supending ist SHIELDS enhancement from any one card.
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Admiral Hayes
 
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V.I.P. 7 / 6 / 4 male
Each of your Federation ships at the same location is WEAPONS +1 and SHIELDS +2. Leadership
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Arachnia
 
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V.I.P. 6 / 10 / 5 female
Opposing ships here are SHIELDS -4 unless a female is aboard. Diplomacy Treachery
Honor
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Eight of Eighteen
 
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5 / 5 / 7 irrelevant
Transporter Skill Computer Skill SECURITY
Where present, allows yours transporters to beam through opponent's SHIELDS.
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Four of Eleven
 
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No Classification 5 / 5 / 7 irrelevant
MEDICAL Computer Skill While on your ship, SHIELDS are +2. (Cumulative.)
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Krase
 
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OFFICER 6 / 6 / 8 male
Stellar Cartegraphy Astrophysics MEDICAL
Your  ships here are each SHIELDS +2.
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Locutus of Borg
 
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No Classification 9 / 8 / 9 male
OFFICER Diplomacy x2 Leadership
Honor Archaeology Navigation
Music While on your ship, WEAPONS and SHIELDS +4 against .
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One
 
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SCIENCE 8 / 6 / 10 male
Youth May beam himself through any SHIELDS. Shares all regular skills from all Borg at this location.
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Two of Eleven
 
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No Classification 5 / 7 / 5 irrelevant
ENGINEER Transporter Skill Where present, allows yours transporters to beam through opponent's SHIELDS.
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Weyoun of Borg
 
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No Classification 5 / 9 / 8 male
V.I.P. Diplomacy x2 Leadership
Treachery Law Biology
While on your ship, WEAPONS and SHIELDS +4 against .
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I.K.S. Qam-Chee
 
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Vor'cha Class 8 / 9 / 9
Cloaking Device
Special skill: While this ship is at an opponent's mission, if this ship is staffed, each of your opponent's personnel and ships at this mission is attributes -1.
While this ship is at an opponent's mission, if this ship is staffed, each of your opponent's personnel and ships at this mission is attributes -1.
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Soterus
 
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Norexan Class 9 / 9 / 9
Cloaking Device
Special skill: While this ship is in an engagement, you may discard a Maneuver card from hand to make it attributes +2 until the end of that engagement.
While this ship is in an engagement, you may discard a Maneuver card from hand to make it attributes +2 until the end of that engagement.
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