|
Sword of Kahless
 
|
Use as Equipment card. Where present, your Klingons with Honor are attributes all +3; Kahless is STRENGTH +7 more and may not be killed in personnel battle. (Not duplicatable.)
|
|
Bat’leth
 
|
Each of your Klingons present is STRENGTH +2, and in each battle one of them may mortally wound one adversary they just stunned. (Cumulative.)
|
|
Classic Disruptor
 
|
Klingon and Romulan use only. Each of your personnel present is STRENGTH +2 (cumulative). Each of your leaders present adds SECURITY.
|
|
D’k Tahg
 
|
Klingon use only. Reports for free. Each of your personnel present is STRENGTH +1. (Cumulative.) May report to a just-initiated personnel battle involving your card(s).
|
|
Klingon Disruptor
 
|
Klingon and Non-Aligned use only. Each of your personnel STRENGTH + 2 where present. (Cumulative.)
|
|
Klingon Disruptor Rifle
 
|
Klingon and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
|
|
Klingon PADD
 
|
Klingon use only. Each of your personnel CUNNING + 2 where present. (Cumulative.)
|
|
Mek’leth
 
|
May report wherever you have a Klingon present. Each of your Klingons present is STRENGTH +2. (Cumulative.)
|
|
A Chance for Glory
 
|
Assault. Maneuver. Plays in your core. Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, score points.
|
|
BaH!
 
|
Maneuver. Plays in your core. Order - Destroy this event to begin an engagement involving your ship. That ship is Weapons +1. If you win, score points.
|
|
Born for Conquest
 
|
Assault. Plays in your core. Order - Destroy this event to begin combat involving your Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.
|
|
Discommendation
 
|
Plays on any Klingon who survived a losing battle.That Klingon is now Non-Aligned, has no Honor and loses points.
|
|
Espionage: Cardassian on Klingon
 
|
Plays on any Klingon mission. Your Cardassian personnel may now attempt this mission. Discard after mission completed.
|
|
Espionage: Dominion on Klingon
 
|
Plays on any Klingon mission (for free if your Klingon intruder icon personnel is there). Your Dominion personnel may now attempt this mission. Discard after mission completed.
|
|
Espionage: Federation on Klingon
 
|
Plays on any Klingon mission. Your Federation personnel may now attemp this mission. Discard after mission completed.
|
|
Espionage: Klingon on Federation
 
|
Plays on any Federation mission. Your Klingon personnel may now attemp this mission. Discard after mission completed.
|
|
Espionage: Romulan on Klingon
 
|
Plays on any Klingon mission. Your Romulan personnel may now attemp this mission. Discard after mission completed.
|
|
Ferocity
 
|
Assault. Maneuver. Plays in your core. When you win combat or an engagement involving your personnel, you may destroy this event to randomly kill an opponent's personnel involved.
|
|
Heart of Glory
 
|
Assault. Maneuver. Plays in your core. Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, randomly kill two opponent's personnel involved.
|
|
I Am Not A Merry Man!
 
|
Plays on any one Klingon. While in play, once per turn that Klingon may nullify one icon interrupt, event or dilemma where present. (Not duplicatable.)
|
|
Klingon Civil War
 
|
Plays on table. While in play, when a Klingon ship destroys any opponent's Klingon ship, winner scores points = loser's WEAPONS + SHIELDS. (Immune to Kevin Uxbridge.)
|
|
Let Honor Guide You
 
|
Assault. Plays in your core. Order - Destroy this event to begin combat involving your Honor personnel. If you win, randomly kill an opponent's personnel involved.
|
|
Noble Cause
 
|
Decay: 2. (When there are two cards on this event, destroy it.) To play this event, you must command three personnel. Plays in your core. When you destroy an Assault or Maneuver event you own, you may place it on this event. When this event is destroyed, you may take each card here into your hand.
|
|
No Peace in Our Time
 
|
Maneuver. Plays in your core. Each of your Treachery personnel is Cunning +2. Order - Destroy this event to begin an engagement involving your Treachery personnel. If you win, randomly kill an opponent's personnel involved.
|
|
Organian Peace Treaty
 
|
Seeds or plays on table. Your Federation- and Klingon-affiliation cards that have icons may mix and cooperate. (Immune to The Devil.)
|
|
Treaty: Bajoran/Klingon
 
|
Plays on table (for free if you have Chancellor Gowron in play). Your Bajoran and Klingon affiliations recognize this treaty. They can now mix and cooperate.
|
|
Treaty: Federation/Klingon
 
|
Plays on table. Your Federation an Klingon affilations recognize this treaty. They can now mix and cooperate.
|
|
Treaty: Federation/Romulan/Klingon
 
|
Plays on table. If you have no side decks, your , and affiliations may mix, cooperate and ignore affiliation battle restrictions, but may not attempt opponent's missions.
|
|
Treaty: Romulan/Klingon
 
|
Plays on table. Your Romulan an Klingon affilations recognize this treaty. They can now mix and cooperate.
|
|
Warrior’s Birthright
 
|
To play this event, you must command three personnel. Plays on your mission. You may meet Integrity and Cunning requirements of this mission and each dilemma you face at this mission using Strength instead.
|
|
We Will Not Surrender
 
|
Maneuver. Plays in your core. Order - Destroy this event to begin an engagement involving your Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.
|
|
Blood Oath
 
|
Plays on a non-Borg personnel who has INTEGRITY < 8 and no Honor. Adds icon beginning at start of your next turn.
OR
Plays on table. While you have two personnel present together, all personnel lose their first-listed skill and, in place of one card draw, you may download to that location I.K.C. Ning’tao, I.K.C. Lukara, I.K.C. Gr’oth, Bat’leth, Blood Oath or one personnel.
|
|
Arbiter Of Succession
 
|
Two strongest Klingon leaders at one location battle. Place on winner to score points and nullify Klingon Civil War. If killed, points transfer to opponent. (Not duplicatable.)
|
|
Honor Challenge
 
|
Plays just after an Away Team battle is initiated. Each Klingon with Honor immediately kills one opponent with Treachery. Battle continues.
|
|
Incoming Message - Klingon
 
|
Your ship must immediately return to nearest Klingon outpost, full speed." Place on one Klingon ship until outpost reached, then discard.
|
|
Klingon Death Yell
 
|
Plays on any just killed Klingon with Honor. Yell to warn the dead and earn bonus points. May play only one death yell for each such Klingon.
|
|
Klingon Right of Vengeance
 
|
If any Klingon is killed in a away team battle, all other Klingons present may immediately re-attack with double STRENGTH.
|
|
Qapla’!
 
|
If an opponent attacks you, during that battle your Klingons with Honor add INTEGRITY to STRENGTH. (Not cumulative.)
|
|
Council of Warriors
 
|
Plays on your mission showing less than 30 points (or on Qo'noS), if unattempted. Nullified if you play (or have played) Scan, Full Planet Scan, or a non-Klingon personnel. If you solve by end of your next turn, place objective in point area: place here all ships your ships destroy in battle and all personnel your Klingons kill in personnel battle to score points equal to WEAPONS or STRENGTH printed on card.
|
|
Hero of the Empire
 
|
Seeds or plays on Deep Space Station K-7. Download Captain Kirk aboard; he may not be moved. If he leaves play because of a Tribble Bomb (or an action your opponent initiated), timeline disrupted in 2267: place objective on table; each Alpha Quadrant mission solved this game is -10 points if solved by opponent, or +10 if showing icon and solved by your non-Federation crew or Away Team.
|