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Card Extra Mobile Holo-Emitter from Joeri Hoste (05/03/2001) |
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Holograms have always been a powerful addition to any [S] mission-oriented deck. Most of the ships in "the big league" have a Holodeck so you're still pretty flexible, despite some of the [Holo] limitations. Up until and including the Voyager expansion, the game has 11 [Holo] personnel with often a very attractive combination of skills. Do you want these fine crewmen stuck on the Holodeck? I didn't think so. Under the revised hologram rules introduced with the Voyager expansion, the Mobile Holo-Emitter is the only card that gets your [Holo] personnel off the ship. When "worn" by a [Holo] personnel, that personnel can move like any other regular personnel. Revive Settlers and Answer Distress Call are just two of the Voyager-environment missions that explicitly benefit from some [Holo]-aid. Watch out for Disruptor Overload, and don't leave the Emitter unattended. As long as you have someone wearing it you've got nothing to worry about. You're even safe from organ-stealing Vidiians! Combos:
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