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Card Extra Chief Engineer Scott from Joeri Hoste (11/10/2000) |
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Firmly holding the reins of terror in the Engineering Section aboard the Imperial Starship Enterprise (MM), we find Chief Engineer Scott, every junior ENGINEER's worst nightmare... Much like his counterpart in our universe, Chief Engineer Scott has his ways (although they be a bit different) to boost efficiency aboard a variety of ships, thus considerably increasing the profitability of the Imperial Fleet's deployment. With the same level of ENGINEER skill as our trusted Mr. Scott (TMP), Chief Engineer Scott is one of the most, if not the most, valued ENGINEERs in the Terran Empire. Of course there would be no mistaking one for the other... Well versed in Stellar Cartography and the field of Physics, the Chief will serve you well in more than a handful of missions and he'll guide the ship around various Navigational Hazards and Quantum Fissures. His excellence in Transporter Skill will seek out any Orion Syndicate Bomb, work around those nasty Energy Conversions when hopping from universe to universe and help you Mine that valuable Dilithium. He'll even rid the ship of pesky Tribbles (oh, yes, that universe has them too!). How about some extra versatility with the help of some [OS] Equipment such as the Classic Tricorder; Chief Engineer Scott will get the job done by any means necessary! But why not have best of both worlds...erm...universes as you can have both versions in play, satisfying almost any ENGINEER and Space dilemma need you will encounter... Combos:
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