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Loss of Orbital Stability Common card from Premiere (1994) If a ship's orbit decays, it can be drawn toward a planet and burn out in its atmosphere. |
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Plays on any ship at a planet location. Ship can't move for one turn. Also, ship is destroyed at end of next turn unless SHIELDS > 4. Discard after use. |
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Rule notes Official Runlings: A landed ships or docked ship is immune to this interrupt. See in orbit. Taken from: Rulebook Glossary (08/2002) |
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