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Loss of Orbital Stability

Loss of Orbital Stability

Common card from Premiere (1994)

If a ship's orbit decays, it can be drawn toward a planet and burn out in its atmosphere.

InterruptSee prev Interrupt in alphabetical orderSee next Interrupt in alphabetical orderPremiereSee prev. card from Premiere (order by card typ, alphabetical)See next card from Premiere (order by card typ, alphabetical)rule notes

Plays on any ship at a planet location. Ship can't move for one turn. Also, ship is destroyed at end of next turn unless SHIELDS > 4. Discard after use.

 
   

Rule notes

Official Runlings:

A landed ships or docked ship is immune to this interrupt. See in orbit.

Taken from: Rulebook Glossary (08/2002)

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