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Lockbox Common card from Deep Space Nine (1998) Quark's Greed led him to critical evidence in a lockbox which ultimately solved a five-year-old murder case. |
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Planet Dilemma; Points: 5 Unless Greed present, Away Team "stopped" (discard dilemma). Otherwise, score points if you solve mission this turn. |
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Strategy notes 'crosslinks' - Lockbox See murder’ related dileammas in strategy area. Strategy article Card Extra from Evan Lorentz (07/1998) |
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Rule notes Major Rakal's Dilemma Facts If AT does not meet conditions (Greed), AT is "stopped"; discard dilemma. If AT meets conditions (Greed), set dilemma aside while AT continues to next dilemma(s). If you solve mission this turn (with any AT), place dilemma in bonus point area. If not, discard dilemma at end of turn. |
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