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Lockbox

Lockbox

Common card from Deep Space Nine (1998)

Quark's Greed led him to critical evidence in a lockbox which ultimately solved a five-year-old murder case.

DilemmaSee prev Dilemma in alphabetical orderSee next Dilemma in alphabetical orderDeep Space NineSee prev. card from Deep Space Nine (order by card typ, alphabetical)See next card from Deep Space Nine (order by card typ, alphabetical)strategy notes

Planet Dilemma; Points: 5

Unless Greed present, Away Team "stopped" (discard dilemma). Otherwise, score points if you solve mission this turn.

 
   

Strategy notes

'crosslinks' - Lockbox

See murder’ related dileammas in strategy area.

Strategy article

Card Extra from Evan Lorentz (07/1998)

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Rule notes

Major Rakal's Dilemma Facts

If AT does not meet conditions (Greed), AT is "stopped"; discard dilemma. If AT meets conditions (Greed), set dilemma aside while AT continues to next dilemma(s). If you solve mission this turn (with any AT), place dilemma in bonus point area. If not, discard dilemma at end of turn.

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