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Duonetic Field Generator

Duonetic Field Generator

Uncommon card from Deep Space Nine (1998)

Device designed to interfere with electromagnetic radiation flow. Inhibits the use of transporter annular confinement beams and the electrical systems of most ships.

DilemmaSee prev Dilemma in alphabetical orderSee next Dilemma in alphabetical orderDeep Space NineSee prev. card from Deep Space Nine (order by card typ, alphabetical)See next card from Deep Space Nine (order by card typ, alphabetical)strategy notes

Planet Dilemma

Place on planet. No beaming up or taking off from planet. Nullify with 3 ENGINEER OR Miracle Worker.

 
   

Strategy notes

Strategy article

Card Extra from Evan Lorentz (07/1998)

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Rule notes

Major Rakal's Dilemma Facts

If 3 ENGINEER OR Miracle Worker in AT, dilemma is nullified; discard and continue to next. Otherwise: place dilemma on planet. No one may beam off the planet and no ships may take off. Personnel may beam down or land a ship. AT is not "stopped" and must continue to next dilemma. Discard dilemma when nullified by 3 ENGINEER OR Miracle Worker in AT on planet.

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