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Scout Encounter Rare card from First Contact (1997) / Very Rare Foil card from Reflections (2000) Many species send specially designed scout ships into unexplored sectors of space. If the species is aggressive, the arrival of a scout ship is a harbinger of trouble. |
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Space / Planet Dilemma Opponent may download to this location one scout ship with one or two universal crew members. That ship may (if possible) initiate battle against you or move away. |
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Strategy notes 'crosslinks' - Scout Encounter See scout ships in strategy area. |
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Rule notes Major Rakal's Dilemma Facts
Opponent may (but is not required to) download a scout ship to this location. Must also download at least one and up to two universal crew members with scout; if no compatible universal available for download, cannot download scout ship. Eligible ships have "scout" in ship name or class name (not lore). To initiate battle, must have leader or Official Runlings: If you download a scout ship (see characteristics) when your opponent encounters this dilemma, you must also download at least one compatible universal crew member. (This is not a report with crew action.) The downloaded ship may initiate battle (if the ship has a leader, a matching personnel, and no affiliation restrictions), move away (if the ship is staffed for movement), or do nothing. A landable ship may "move away" by landing on the surface of a planet at the same location but may not move to another location and then land. The ship and crew may not perform any other actions until your turn unless a card specifically allows it. Taken from: Rulebook Glossary (08/2002) |
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