Anarchistic lupine race of humanoids with the reputation of violent responses to a variety of situations.
Planet Dilemma; Points: 5
Kills one Away Team member (opponent's choice) unless 3 SECURITY
OR
STRENGTH > 40 present. Discard dilemma.
Rule notes
Major Rakal's Dilemma Facts
If AT meets conditions (3 SECURITY
OR
STRENGTH > 40), discard dilemma and continue to next. If not, opponent chooses one AT member to die; AT is "stopped"; discard dilemma.