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Emergent Life-form

Emergent Life-form

Uncommon card from Holodeck Adventures (2001)

An emerging intelligence seized control of the Enterprise in 2370 to seek out particles it needed to evolve. The crew interacted with it on the holodeck, helping to find this nourishment more quickly.

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Space Dilemma

Place on ship. Now and start of each turn, opponent may move ship to another location (using its RANGE). If ship has Holodeck, cure with 2 ENGINEER and Astrophysics aboard.

Special-icons: Countdown [{3}]

 
   

Rule notes

Major Rakal's Dilemma Facts

Place dilemma on ship. If ship has a Holodeck and 2 ENGINEER and Astrophysics aboard, discard cured dilemma and continue to next. Otherwise, opponent may immediately move ship (if staffed) to another location, using whatever RANGE it has available (opponent may use all, part, or none of the RANGE, i.e., may leave the ship where it is). If ship is removed from mission location, mission attempt ends; if not, mission attempt must continue. Ship and crew are not "stopped." At start of each of your turns, opponent may move ship again (if staffed) up to its full available RANGE. Discard dilemma when cured with 2 ENGINEER and Astrophysics aboard (only if ship has a Holodeck) or when countdown expires at end of dilemma owner's 3rd turn.

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