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Alien Parasites & REM Fatigue

Alien Parasites & REM Fatigue

Promotion card from Enhanced Premiere (2000)

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DilemmaSee prev Dilemma in alphabetical orderSee next Dilemma in alphabetical orderEnhanced PremiereSee prev. Promotion card (order by card typ, alphabetical)See next card from Promotion Cards (order by card typ, alphabetical)strategy notes

Space / Planet Dilemma; Points: 5

Alien Parasites: Unless INTEGRITY > 32, Away Team (if any) beams back and opponent immediately controls ship and crew until "stopped."
REM Fatigue Hallucinations: Crew or Away Team dies at end of your third full turn unle

 
   

Strategy notes

'crosslinks' - Alien Parasites & REM Fatigue

See MEDICAL-related dilemmas in strategy area.

Strategy article

Card Extra from Kathy McCracken (25/09/2000)

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Rule notes

Major Rakal's Dilemma Facts

ALIEN PARASITES: If AT/crew meets conditions (INTEGRITY > 32), continue to REM Fatigue Hallucinations. If not, set dilemma aside; on a planet, AT beams back to ship or facility (if not associated with a ship or facility, they remain on planet); in space, crew remains aboard ship. Opponent chooses whether to take control. If so, opponent controls ship (or facility) and its crew or AT (including crew or AT that was already aboard ship or facility) until they become "stopped" or he has no further actions to take; then control returns to you. Only legal moves may be made (all affiliation restrictions on battle and attempting missions apply; if controlling Borg, restrictions on forming Away Teams apply; opponent may not use your Borg objective). Opponent may re-attempt mission (if so, REM Fatigue Hallucinations is encountered next) and score points if completed. If ship and crew not already "stopped" (or if opponent did not take control), personnel who originally encounntered the dilemma (and ship at a space mission) are now "stopped." Replace dilemma under mission for Alien Parasites to be encountered again. REM FATIGUE HALLUCINATIONS: Place on AT/crew. If 3 MEDICAL in AT/crew, place cured dilemma in bonus point area and continue to next. Otherwise, AT/crew is not "stopped" and must continue to next dilemma. AT/crew dies at end of your third full turn unless dilemma cured first by 3 MEDICAL OR by returning to and docking at your outpost (place dilemma in bonus point area).

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